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Old 11-01-2007, 12:03 PM   #11 (permalink)
Freelancer
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Clever idea with the wrapping, texture looks really nice too.
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Old 17-01-2007, 04:40 AM   #12 (permalink)
Industry Artist
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Winner of Speed Texturing 2nd Place 
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received alot of usefull crits here and in the irc channel, thx for that.

@ motives: good points, added some shadow, and extra vertexes. Thanks
@ snake85027: sure, didn't want to show them before i finished it though...
@ retardedmonkey: yea, i didn't notice until you mentioned it. Instead of pulling the lower one up i pulled the upper one down. looks alot better now.
@ psyko: thx

-----------------------
beauty render



Wire: http://img171.imageshack.us/img171/5...nalwirexi1.jpg
Colormap: http://img96.imageshack.us/img96/5964/finalcolortp5.jpg
Opacity map: http://img145.imageshack.us/img145/3...opacityit6.jpg
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Environment artist - EA dice
JeroenMaton.net
Sketchbook

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Old 17-01-2007, 06:19 AM   #13 (permalink)
Amateur Artist
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474 - 159
Very nice style.
But i was just thinking. <Do those highlights have a logical color?
Is it not a to bright color?
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Old 17-01-2007, 06:44 AM   #14 (permalink)
Senior Member
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Golden Star 
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Nice presentation, and the UV layout is great, it seems the shadows are casting just from the polygons and the alpha transparency map is being disregarded, should be fixable, LightWave casts shadows from the alpha map by default so you should be able to do it in your renderer.
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Aaron Clifford
London, UK
Sketchbook thread
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Old 17-01-2007, 07:24 AM   #15 (permalink)
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gee, that looks really nice man One of the top3 for sure !
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