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#12 (permalink) |
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Industry Artist
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received alot of usefull crits here and in the irc channel, thx for that.
@ motives: good points, added some shadow, and extra vertexes. Thanks @ snake85027: sure, didn't want to show them before i finished it though... @ retardedmonkey: yea, i didn't notice until you mentioned it. Instead of pulling the lower one up i pulled the upper one down. looks alot better now. @ psyko: thx ![]() ----------------------- beauty render ![]() Wire: http://img171.imageshack.us/img171/5...nalwirexi1.jpg Colormap: http://img96.imageshack.us/img96/5964/finalcolortp5.jpg Opacity map: http://img145.imageshack.us/img145/3...opacityit6.jpg |
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#14 (permalink) |
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Senior Member
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Nice presentation, and the UV layout is great, it seems the shadows are casting just from the polygons and the alpha transparency map is being disregarded, should be fixable, LightWave casts shadows from the alpha map by default so you should be able to do it in your renderer.
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