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#11 (permalink) |
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New Artist
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Looking cool so far. The only thing I've noticed, is that the text seems to look a little out of place of the texture sheet (it might look alright on the model, but there isn't a clear shot of it so I couldn't say). Perhaps you should lower the opacity on it, or darken it a bit.
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#16 (permalink) |
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New Artist
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Psyk0, I really like what you've got going with your piece so far. Maybe some more detail from your high baked into your low would help, as you mentioned earlier. Honestly, I should take my own advice in that department, or at least do some post bake normal work.
Anyway, good job so far, maybe some more detail, color map wise wouldn't hurt. Colors work pretty well, but add some labels, stickers, other paint stuff and whatnot. Post your spec soon, I'd like to see how it's turning out! |
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#17 (permalink) |
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Game-Artist.Net Founder
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I thnk you've done a good job uptil this point. If you're not going to do any other major things before submitting, make sure you have a strong beauty render, you have the normals to do so and it will surely give you an advantage in a 200 poly comp. Good work
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