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Old 05-01-2007, 06:19 AM   #1 (permalink)
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Maps: http://img260.imageshack.us/img260/6410/mapsfg0.jpg
Wire: http://img524.imageshack.us/img524/1...atewireff3.jpg

Crits and Comments are welcome
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Old 05-01-2007, 12:43 PM   #2 (permalink)
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Looks really nice man. I like it a lot.
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Old 05-01-2007, 01:21 PM   #3 (permalink)
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ooh, very sexy man. very nice piece. maybe some more decay on the edges, but that's all...

nj!
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Old 05-01-2007, 01:39 PM   #4 (permalink)
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Quote:
Originally Posted by Chadabees
Looks really nice man. I like it a lot.
Quote:
Originally Posted by doylle
ooh, very sexy man. very nice piece. maybe some more decay on the edges, but that's all...

nj!

Thanks !
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Old 05-01-2007, 02:10 PM   #5 (permalink)
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That's awesome! Great use of normal mapping.
I agree with doylle about the edges. Try slapping some scratches and chipped paint on there.
Looks great so far!
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Old 05-01-2007, 02:48 PM   #6 (permalink)
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from what i've seen so far this is 1 of the 2 most interesting ones :O gotta admit it
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Old 05-01-2007, 03:18 PM   #7 (permalink)
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Very nice. I would give a little more contrast. Also.. the glowing thing looks more like fog to me... maybe it is because it has too much grey... it is too desaturated... but maybe it's just me
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Old 05-01-2007, 04:37 PM   #8 (permalink)
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That's a solid piece, consistent style, good use of available polies, I think you'll do well.
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Old 06-01-2007, 06:28 AM   #9 (permalink)
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Corners of this crate remind me of Poke 646: Vendetta crates I'm not fan of overlapping uvs but I like your work.
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Old 06-01-2007, 11:49 AM   #10 (permalink)
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first of all thanks to all the crits and comments !

@Buddy: I've never played poke646 (Had to google what game that is...I dont even have halflife 1...lol). I dont overlap often but at a crate (imo) it is mostly neccesary if there are 6 sides textured or just 3 because a player only sees max. 3 sides at once so the third eye (in his brain) cant compare them. When he changes the view he cant compare the same looking the two surfaces(because the same looking side is on is on the other side of the cube). So you got more uvw space when you texture only three and this three have got a better resolution (which makes it look less blurry and the normalmap turns out better).
Thats why I overlaped the texture (sorry for the bad english I hope you can understand it :S...)

final maps (now with scratches):


+



(click on the image....sorry for the specular blinks erorrs)

Last edited by CaptainCock; 06-01-2007 at 04:20 PM.
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