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Old 17-01-2007, 07:40 AM   #11 (permalink)
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Hehe, yeah it's a little close to the light source, it's in the Torque Shader Engine www.GarageGames.com.
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Old 19-01-2007, 08:25 AM   #12 (permalink)
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nice, only thing to crit is; that you wasted 4(!!!!!!!11111oneoneone) trigons...

the straps on top of the crate, don't need to be geometry, you can easiely paint them on the texture

greetz
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Old 20-01-2007, 06:19 AM   #13 (permalink)
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Overall a good piece, maybe a little uniform (symmetrical / cliche / etc), however it hits the theme head on If I may suggest, you might want to add some extra detail to fill up the blank space on the wood:

http://www.labelprintingonline.com/t...-printing.html
http://www.mclean-cargo.com/tools/HAZMAT_Labels.htm
and a good one... http://www.thecompliancecenter.com/l...ship_handling/

Finish strong
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Old 20-01-2007, 06:35 AM   #14 (permalink)
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Yeah, it's quite generic, but that's what I was going for, just the generic FPS crate .

I was going to plaster it with labels but I wanted it to be easily repeated throughout a level (I had the whole it going in some FPS game thing in mind throughout), however I could add them discreetly enough to add detail but not overwhelm.

Got a couple of days left so I'll try and sneak them in .
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Old 21-01-2007, 05:22 AM   #15 (permalink)
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Updated the images with the updated texture, I think the changes add a nice bit of color and submitted just in time, good luck to all there are so many awesome submissions, I don't stand a chance .
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Old 22-01-2007, 03:28 AM   #16 (permalink)
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the updated is looks nice. Great job man
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