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Old 04-01-2007, 06:56 PM   #1 (permalink)
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andrei313

Here is my traditional wooden crate





It has 108tris. I'll work on the texture a little more tomorrow, to give it the small detail and to fix stuff that I've missed and after that make the bump, normal and spec maps. To make the normal map I will use just Photoshop... I don't see a need for a highpoly here. I hope to finish tomorrow so I can start doing a hightech one
What do you guys think?
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Old 04-01-2007, 06:58 PM   #2 (permalink)
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very nice!
i like.
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Old 05-01-2007, 02:42 AM   #3 (permalink)
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Good work with the texturing
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Old 05-01-2007, 02:53 AM   #4 (permalink)
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It's definately cool, I think you should highlight the outfacing edges and not shade them, and break up the decals where the gaps in the planks are and paint a few nails in, otherwise it's pretty neat.

Oh and there should be another gap where the two planks meet shown in red here and on the opposite side:



Aaron.
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Old 05-01-2007, 11:37 AM   #5 (permalink)
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Good eye Pankake
I'm almost done. I think I'll start working on the normal map. I'm going with something very very simple, I don't really want the scratches to stand out. Here is the model with the finished diffuse:



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Old 05-01-2007, 12:02 PM   #6 (permalink)
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I know what I said... but I like this normal map. I think this one is DONE
Here is how it looks in the viewport:


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Old 05-01-2007, 06:12 PM   #7 (permalink)
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I actually prefered the first version of the texture, i think shading you added along the edges is a bit much but i guess its a matter of preference. One thing you might want to get rid off tho is the normalmapping on your decals Unless its actually etched/burned into the wood
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Old 05-01-2007, 06:32 PM   #8 (permalink)
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I think it's perfect .

You wouldn't normally have the decals effect the normal map but it this case it looks good no matter how it was done in real life.

Good job.
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Old 05-01-2007, 06:59 PM   #9 (permalink)
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let it like this... its perfect...one of the best in this contest !
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Old 06-01-2007, 01:03 AM   #10 (permalink)
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Quote:
Originally Posted by decs
Unless its actually etched/burned into the wood
This is why I left it in the normal map. I want it to give the impression it was burned with a hot iron or something. The look I'm going for with this is for a horror game, or something like that. I might even put some blood stains on it. I'll test it to see how it looks. Anyway, the environment in witch this crate would go would be very dark and rainy... creepy.
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