Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #5
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 06-01-2007, 01:34 AM   #11 (permalink)
New Member
TS_Falcon's Avatar
TS_Falcon's User Activity: 0/10
35 - 14
wow this looks superb! one crit i can offer is you could probably overlay the uvs fro the ends, no one would ever see them at the same time to notice they are the same, the same could be done for some of the wood strips, like half of them could be overlayed. this could increase the sharpness of the texture significantly. either way it looks fantastic.
Cheers
TS_Falcon is offline  
Old 06-01-2007, 10:32 AM   #12 (permalink)
loves polygons
andrei313's Avatar
Golden Star Winner of Speed Modeling 
andrei313's User Activity: 10/10
1,726 - 348
Yes, that would be an idea. But I like how nice the UVs are right now, the big ones on the left, the ends on the right... and the small ones in between, where is some space left.
I've made a nice 800x600 for the submission, it is a combination made in Photoshop with a viewport screen and rendered shadows on the ground, this is why it has not antialiasing. I like seeing it how it would look in a game, no special light setup and render options
I wanted to make another crate because a wooden crate seamed too common but I really like how this turned out so I'm stopping here with the crates

__________________
http://www.andrei313.com
andrei313 is offline  
Old 07-01-2007, 09:53 AM   #13 (permalink)
Senior Member
retardedmonkey's Avatar
Golden Star 
retardedmonkey's User Activity: 0/10
1,000 - 303
Beautiful! Even without antialiasing it still looks nice. Great work man!
__________________
Portfolio
retardedmonkey is offline  
Old 07-01-2007, 11:28 AM   #14 (permalink)
Banned
DaveW's Avatar
DaveW's User Activity: 0/10
335 - 25
I think it looks a bit too sharp (rather than detailed) to look realistic. The way the light reflects also makes it look very un-wood-like.
DaveW is offline  
Old 07-01-2007, 04:13 PM   #15 (permalink)
ae.
Level Artist
ae.'s Avatar
ae.'s User Activity: 0/10
628 - 19
It looks awesome, like somthing out of gears of war the texturing is nice so is the normal map. keep up the good work.
__________________
aelevel.net
Level Artist
ae. is offline  
Old 08-01-2007, 02:29 PM   #16 (permalink)
Frequenter
|Buddy|'s Avatar
|Buddy|'s User Activity: 0/10
132 - 24
I like the no-normalmap version, second one looks ugly to me and I would have hard times figuring out that it's surface is actually wood

Best Regards.
__________________
She says the jungle... it just came alive and took him.

www.buddypowered.com
|Buddy| is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 04:15 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net