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#5 (permalink) |
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New Member
![]() 59
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so.. uhm how are you rendering that? your normalmap isnt showing very well. Or at all
looks promising with that highpoly model to derivate the normals from, would be a shame if you cant see them ![]()
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Environment Artist DICE Stockholm, Sweden |
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#7 (permalink) |
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New Member
![]() 19
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thank you for all the complements. A glow map could be considered the same as an emmisive map. The render is a screen grab from max 7's view port using max's normal bump viewer. I do need to go back and dirty up the texture, thanks for the suggestions you guys. Yea, it might be a bit overlit as well, that could be why the normal isnt poping out as much as it could. I will go back and rework the suggestions given, thank you guys for the good feedback and complements.
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#8 (permalink) |
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Senior Member
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Or just increase the settings on the normals, maybe not 500, but 150 or so can fix things
I love the high poly version, was well thought out however the low poly just doesn't cater to some of the elements (like the three bolts holding the back so you can open it).Other noticable "boo boo" is that the spec isn't geared towards metal, dirty that up and your render will look a lot different, even without touching the diffuse. Keep up the good work ![]() |
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