Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #5
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 04-01-2007, 10:31 AM   #1 (permalink)
New Member
titan369's Avatar
titan369's User Activity: 0/10
19 - 0
Titan369

Im in, this sounds like it could be fun.
titan369 is offline  
Old 15-01-2007, 05:52 PM   #2 (permalink)
New Member
titan369's Avatar
titan369's User Activity: 0/10
19 - 0
Finished mine up yesterday, thought i might throw it up, put the high poly version up here too.

Thanks,

Titan369







titan369 is offline  
Old 15-01-2007, 07:22 PM   #3 (permalink)
New Member
fweezah's Avatar
fweezah's User Activity: 0/10
8 - 0
Great design! My only suggestion is to dirty it up a little in the diffuse maps.
__________________
I dreamt you grew a garden on a trampoline, and I was so excited I invented peanut butter.
fweezah is offline  
Old 16-01-2007, 01:04 AM   #4 (permalink)
New Member
Rockydsign's User Activity: 0/10
27 - 1
good job, why don't add some dirt?

a noob question, is that embessive is grow map?
__________________
The way to win the world is brain, not mouth
Rockydsign is offline  
Old 16-01-2007, 03:22 AM   #5 (permalink)
New Member
motives's User Activity: 0/10
59 - 5
so.. uhm how are you rendering that? your normalmap isnt showing very well. Or at all

looks promising with that highpoly model to derivate the normals from, would be a shame if you cant see them
__________________
Environment Artist
DICE
Stockholm, Sweden
motives is offline  
Old 16-01-2007, 04:10 AM   #6 (permalink)
Senior Member
Pankake's Avatar
Golden Star 
Pankake's User Activity: 8/10
1,734 - 461
Yeah, only crit right now is the render, you need to use the right lighting to help the normal map 'pop'. What application are you using?
__________________
Good Crit!
Aaron Clifford
London, UK
Sketchbook thread
Aaron Clifford Portfolio
Pankake is offline  
Old 16-01-2007, 11:31 AM   #7 (permalink)
New Member
titan369's Avatar
titan369's User Activity: 0/10
19 - 0
thank you for all the complements. A glow map could be considered the same as an emmisive map. The render is a screen grab from max 7's view port using max's normal bump viewer. I do need to go back and dirty up the texture, thanks for the suggestions you guys. Yea, it might be a bit overlit as well, that could be why the normal isnt poping out as much as it could. I will go back and rework the suggestions given, thank you guys for the good feedback and complements.
titan369 is offline  
Old 16-01-2007, 11:42 AM   #8 (permalink)
Senior Member
requiem2d's Avatar
Winner of Speed Texturing 
requiem2d's User Activity: 6/10
2,183 - 498
Or just increase the settings on the normals, maybe not 500, but 150 or so can fix things I love the high poly version, was well thought out however the low poly just doesn't cater to some of the elements (like the three bolts holding the back so you can open it).

Other noticable "boo boo" is that the spec isn't geared towards metal, dirty that up and your render will look a lot different, even without touching the diffuse.

Keep up the good work
__________________

requiem2d is offline  
Old 16-01-2007, 04:23 PM   #9 (permalink)
New Member
titan369's Avatar
titan369's User Activity: 0/10
19 - 0
Thanks, yea, i will do that as well, i plan redoing the lighting as well, so that should make quite a bit of difference. Also, im glad we have till the 21st on this what with the Burning Crusades Expansion comeing out today and all.
titan369 is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 04:10 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net