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#1 (permalink) |
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Frequenter
![]() 101
- 7
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Oink
Here i aaaaam, rooocking like a hurricane!
Just did one crate but hey, i can do another one. Normalmap, Glow, Spec and color are the planned texturemaps. Playing around - High Poly ![]() Last edited by Oink; 04-01-2007 at 07:30 AM. |
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| The Following User Says Thank You to Oink For This Useful Post: |
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#3 (permalink) |
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Frequenter
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I had another idea that would blow your minds but i donīt know if i can manage it with the current tricount. Guess i can try when im done with this one since i can always submit the one thatīs better.
![]() Cheers wesley. Itīs just a test though since i mostly play around with it right now. I might go with the first idea i had when i get back. Going away a few days and then my internship starts so i might and might not do it. ![]() UPDATE: High poly: Pretty much done. The finer details will be made in crazybump because iīm a wierd ****er .Low poly: Base done, Uvmap done. Playing some more ![]() Last edited by Oink; 04-01-2007 at 11:29 AM. |
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| The Following User Says Thank You to Oink For This Useful Post: |
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#4 (permalink) |
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Frequenter
![]() 101
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Damn i suck at getting the normalmaps generated correctly...
Anyway. Hereīs a viewport shot of the texturing-phase. Got some minor geometry-tweaks left to do but nothing major. Just started with the textures so itīs all very experimental right now. Trying to decide what colors and materials i want etc. Donīt know if i want option 1 or 2 ![]() First it was supposed to be some nasty creature that got out but wesley here pushed me in the right direction. ph34r the pig in the box! EDIT: I am aware of the glitches in the front texture-logo ![]() ![]() WIP LOGO ![]() Last edited by Oink; 04-01-2007 at 04:42 PM. |
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#6 (permalink) |
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Frequenter
![]() 101
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Gonna download a better font for the text though. One that is a bit more 60īs. Iīm currently experimenting with colors on the metal. I want to try and get away from the gritty feel a little.
![]() Thanks by the way (Yay i got his first post!)gotta generate it again and might do some adjustments to the highpoly, the bolts for example dont want to work... Note that i have another texture-scheme on now. So its not the normalmap messing up the colors. Also the texture sucks ass so iīm gonna improve that heavily. ![]() Last edited by Oink; 04-01-2007 at 04:02 PM. |
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| The Following 2 Users Say Thank You to Oink For This Useful Post: |
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#8 (permalink) |
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Frequenter
![]() 101
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It is below 200 tris. My artistic sense has taken an asskicking right now so im taking a break from the texturing etc to start fresh. Everything i make sucks right now. More than usual
![]() Be right back in the near future with some fresh stuff. ![]() Last edited by Oink; 04-01-2007 at 05:47 PM. |
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