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Old 04-01-2007, 07:21 AM   #1 (permalink)
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Here i aaaaam, rooocking like a hurricane!

Just did one crate but hey, i can do another one. Normalmap, Glow, Spec and color are the planned texturemaps.



Playing around - High Poly

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Old 04-01-2007, 08:46 AM   #2 (permalink)
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OMG, the pig escaped !
Best crate so far, and very original, nice work
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Old 04-01-2007, 10:33 AM   #3 (permalink)
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I had another idea that would blow your minds but i donīt know if i can manage it with the current tricount. Guess i can try when im done with this one since i can always submit the one thatīs better.

Cheers wesley. Itīs just a test though since i mostly play around with it right now. I might go with the first idea i had when i get back. Going away a few days and then my internship starts so i might and might not do it.



UPDATE:
High poly: Pretty much done. The finer details will be made in crazybump because iīm a wierd ****er .
Low poly: Base done, Uvmap done.

Playing some more
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Old 04-01-2007, 02:13 PM   #4 (permalink)
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Damn i suck at getting the normalmaps generated correctly...

Anyway. Hereīs a viewport shot of the texturing-phase. Got some minor geometry-tweaks left to do but nothing major.

Just started with the textures so itīs all very experimental right now. Trying to decide what colors and materials i want etc. Donīt know if i want option 1 or 2

First it was supposed to be some nasty creature that got out but wesley here pushed me in the right direction. ph34r the pig in the box!


EDIT: I am aware of the glitches in the front texture-logo





WIP LOGO

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Old 04-01-2007, 02:30 PM   #5 (permalink)
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Nice. I like the logo
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Old 04-01-2007, 02:34 PM   #6 (permalink)
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Gonna download a better font for the text though. One that is a bit more 60īs. Iīm currently experimenting with colors on the metal. I want to try and get away from the gritty feel a little.


Thanks by the way (Yay i got his first post!)

gotta generate it again and might do some adjustments to the highpoly, the bolts for example dont want to work... Note that i have another texture-scheme on now. So its not the normalmap messing up the colors.

Also the texture sucks ass so iīm gonna improve that heavily.

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Old 04-01-2007, 05:04 PM   #7 (permalink)
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Great idea, good job. Is that <200 polys?
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Old 04-01-2007, 05:35 PM   #8 (permalink)
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It is below 200 tris. My artistic sense has taken an asskicking right now so im taking a break from the texturing etc to start fresh. Everything i make sucks right now. More than usual

Be right back in the near future with some fresh stuff.
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