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Old 03-01-2007, 05:57 PM   #1 (permalink)
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Hilm

Ok well heres my entry, hand textured, and I stuck with a boring simple cube shape (ie 12 polys)



And the colour, normal and specular (links as I used 1024 for all)

Colour: http://www.jeffgreen.f2s.com/CrateCompetitionEntry/Diff.jpg
Normal: http://www.jeffgreen.f2s.com/CrateCompetitionEntry/Norm.jpg
Specularity: http://www.jeffgreen.f2s.com/CrateCompetitionEntry/Spec.jpg

Quite simle but I tryed to add a little humour... anyway :-P Hope you guys like it, if you dont then feel free to crit.
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Last edited by requiem2d; 03-01-2007 at 06:01 PM.
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Old 03-01-2007, 10:01 PM   #2 (permalink)
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I think you might want to tweak that normal map more. I honestly did not realize it existed until I saw you list it down under the images.
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Old 03-01-2007, 11:01 PM   #3 (permalink)
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Yeah, you could probably knock up a high poly for this in a few minutes, that normal map has a horrible ammount of noise which doesn't really provide much depth, 'hand textured' as in hand painted? Looks quite photosourced, never the less, it's very 'cratey' .
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Old 03-01-2007, 11:48 PM   #4 (permalink)
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mmmm ok might try re-normal map it :S

GRRRRRRR looks like I gotta scale down the texture more :*(

ty 4 critz
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Old 04-01-2007, 03:36 AM   #5 (permalink)
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how did you make this normalmap? thats not from a high poly count object...

good work up to now
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Old 04-01-2007, 04:07 AM   #6 (permalink)
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@ Hilm: I like it but you could use more polys, and the contest got new guldlines, only 512*512 maps.
@Alonzo: He used Programms like the Nvidia Photoshop plugin or Crazybump (Just google it).
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Old 04-01-2007, 06:52 AM   #7 (permalink)
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The texture looks real nice, normal map isn't doing much though.
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Old 04-01-2007, 06:58 AM   #8 (permalink)
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The problem in this case is that you are trying to make a 90 degrees angle from the normal map at the extrusion in the middle. Nobody can make that look real with a normal map, especially since the extrusion has a lot of depth. You should use the extra polys to make that and use the normal map for the holes between the wood plates, and other small stuff like scratches, a little sign made with paint... maybe some text...
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Old 05-01-2007, 02:05 PM   #9 (permalink)
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Ok thanks for the comments, heres some updates =)

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Old 05-01-2007, 03:26 PM   #10 (permalink)
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Quote:
Originally Posted by CaptainCock
@ Hilm: I like it but you could use more polys, and the contest got new guldlines, only 512*512 maps.
@Alonzo: He used Programms like the Nvidia Photoshop plugin or Crazybump (Just google it).

Yes I used nividia Plugin...

And in reply to the polycount thing.
I'll reduce it to 512x512 soon :-P
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