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#1 (permalink) |
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Amateur Artist
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Glicerart
Let's start!
First, I don't pretend win this competition, because I made this for fun and for practice. I'm totally a noob, but I accept enter here because I think that the model isn't difficult for people like me. I'm sure that the rest is going to make better models than mine. Good luck everybody! Triangles: 108 Polys: 108 Texture: 512x512 and Normal map via Photoshop. Last edited by andrei313; 03-01-2007 at 04:58 PM. |
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#2 (permalink) |
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loves polygons
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First entry
Cool!Just because you think the others will have better entries it doesn't mean that you shouldn't do your best. Here is a little crit: Since the crate is made out of wood you should have the parts from the edges horizontal, not vertical. Nobody will cut the wood like that to make a crate. ![]() Also, can we see the texture and a wire ?
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http://www.andrei313.com |
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#4 (permalink) | |
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Amateur Artist
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Quote:
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#8 (permalink) | |
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Amateur Artist
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Quote:
, but I'm not sure if I understand it because my Englisht, how I can say it, is not the best. So please, correct me if I'm wrong. |
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#9 (permalink) |
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Freelancer
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yes... i know this tutorial...
i allready created some normalmaps... you need 1x high res object and 1x low res object with uv maps... and than you can create the different types of normalmaps but i always thought that it need to be one object for low and high
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Nevercenter Silo // Blender |
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