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Old 01-04-2007, 07:46 AM   #21 (permalink)
New Artist
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simple and fun, i'll certainly have a go at this, good luck everybody!
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Old 01-04-2007, 07:54 AM   #22 (permalink)
Senior Artist
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Yeah, this is a really good idea. I'm sure it's going to have lots of contestants, I might be one myself.
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Old 01-04-2007, 09:32 AM   #23 (permalink)
Artist
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im for sure gonna enter this one, if i cant finish this one then i will never do perosnal work again

the polycount is a little low though.. 300 would be funnier
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Environment Artist
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Stockholm, Sweden
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Old 01-04-2007, 12:35 PM   #24 (permalink)
Amateur Artist
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pfffff 200 tris is perfect
Since it's lowpoly, then keep it lowpoly. No more than 256 atleast imo.
edit: hi wolferery
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Old 01-05-2007, 05:57 AM   #25 (permalink)
New Artist
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This would be good to improve my texturing skills.
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Old 01-05-2007, 04:22 PM   #26 (permalink)
Senior Artist
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only one crate per user or can we make more
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Old 01-05-2007, 04:37 PM   #27 (permalink)
Senior Artist
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ah ok thx btw who are the judges ? the game-artist staff ?
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Old 01-05-2007, 04:38 PM   #28 (permalink)
loves polygons
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Winner of Speed Modeling Golden Star 
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My bad... I missed this one. Let me check with the admin.. and I'll give you and aswer asap.
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Old 01-05-2007, 04:46 PM   #29 (permalink)
Game-Artist.Net Founder
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Winner of Speed Texturing 
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It's one submission for everyone, this way everyone has the same chance at winning the yearly subscription Clearly if you can create more than one, you can diversify for your risk and increase your chances of getting a piece closer to the top, yet most people will only find time to do one. So we'd like to keep it fair in that respect.

Judges are TBD, but it will compromise of 3 artists, sometimes also a member or two from the GA.net staff.
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Old 01-06-2007, 05:42 AM   #30 (permalink)
Super-mega-awesome artist
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Quote:
Originally Posted by st0lve
pfffff 200 tris is perfect
Since it's lowpoly, then keep it lowpoly. No more than 256 atleast imo.
edit: hi wolferery
256 would be fine if this was 2002.
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