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Old 06-11-2006, 12:04 AM   #1 (permalink)
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Chris Holden

I plan on recreate this guy I made a while back. He was an early experiment with normal mapping a character, and actually a speed model.I never liked what I did with the helmet, so he'll be the perfect choice for a bust.

http://chrisholden.net/soldiern.jpg

Last edited by chris holden; 06-11-2006 at 09:10 AM.
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Old 06-11-2006, 03:51 PM   #2 (permalink)
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nice! Im really looking forward to this one.
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Old 12-11-2006, 12:33 AM   #3 (permalink)
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ok, this is about as far as I'm going for now. Haven't really gotten to the small details.
http://chrisholden.net/bust02.jpg

Last edited by chris holden; 12-11-2006 at 03:59 AM.
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Old 12-11-2006, 03:15 AM   #4 (permalink)
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Very nice man, are you ging to put details with zbrush or mudbox?
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Old 12-11-2006, 03:59 AM   #5 (permalink)
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Yes.

A little more before bed:
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Old 12-11-2006, 06:07 AM   #6 (permalink)
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Awesome details chris
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Old 12-11-2006, 06:44 AM   #7 (permalink)
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That's some good work! Btw what program are you using? Care to write a small tutorial.... :P

And a quick question, that's made of a ton of seperate pieces right? When making a high detail mesh for a normal map it doesn't have to bee "clean" (meaning one single mesh), or does it?
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Old 12-11-2006, 08:03 AM   #8 (permalink)
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no, it doesnt matter if it is stuck together. It only have to be one attached object

Edit: Take a look at his chris' portfolio: "Maya,3dsmax,..." I guess he models with max


Edit˛: Before i forget to say it :P great model !

Last edited by CaptainCock; 12-11-2006 at 08:06 AM.
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Old 12-11-2006, 11:57 AM   #9 (permalink)
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Thanks guys.

Rapishorrid: Max, there are a lot of separate pieces, and some are larger chunks than others. Before creating the normal map, I'll have to collapse them all down to a single mesh. Separate pieces are for time saving, and clean, hard edges on the normal map. I could build all this as a single mesh, but it'd take so much longer, and my polyflow would have to be perfect or it'd have tons of lighting errors. By “floating”pieces, I can add custom details in minimal time with the same normal map output (example: bolts, small round depressions).
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Old 12-11-2006, 12:14 PM   #10 (permalink)
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Looking good. Dig the helmet design.

I think the indents on the largest areas of helmet helmet (the ones with the bolt in the middle) feel a bit rounded. Makes him look a bit cartoony and less threatening.
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