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#2 (permalink) |
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Senior Artist
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quicky sculpt over lunch, now I have to carve it
http://img73.imageshack.us/img73/9666/pumpkin01ka3.jpg Last edited by chris holden; 10-26-2006 at 07:53 PM. |
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#3 (permalink) |
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Senior Artist
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wrapped this one up after work, unmodified model/UVs
final ![]() high detail sculpt http://chrisholden.net/pumpkin_h.jpg materials http://chrisholden.net/pumpkin_m.jpg might consider touching this one up later or just doing another for better quality. I felt kinda lame for sculpting the side cause it split the face on the materials, but it worked out fine in the end. Last edited by chris holden; 10-26-2006 at 09:04 PM. |
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#4 (permalink) |
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Game-Artist.net Staff
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Heheh, looks cool, mate. Nice work on the surface texture. Would be nice if you could implement your diffuse's drawn in bumps into the normal map very slightly.
I think your illumination map could use a bit more subtlety, though. It looks like it's glowing way too much to be lit with just a candle. |
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