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Old 09-28-2006, 04:17 PM   #1 (permalink)
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Submission Thread

COMPETITION EXTENDED, GET YOUR SUBMISSIONS IN !

Quote:
Submission Guidelines

Entry Deadline is the End of Friday the 13th of October (extended) with GMT +-0 as time zone.

Work in Progress should be posted by yourself in a seperate thread named by using the prefix "Competition #2" and your Username as thread title, i.e. "Competition # 2 requiem2d"

Final Submissions should be posted by yourself in the thread titled "Competition #2 UT Weapons - Submissions"

Provide the following Images -
  • 1P Shot of Final Piece 800x600 (Does NOT have to be from within Unreal, most will render this from their 3D Application)
  • Wireframe 800x600
  • All texture sheets used (original size)
Good luck
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Old 09-29-2006, 05:35 PM   #2 (permalink)
New Artist
Davision's User Activity: 0/10
22 - 4
Davision Final Submission

Here is my Final Submission!

A new Version of the UT04 Flak Cannon

Triangels Full Weapon:
1783 Tris

Textures:
Diffuse
Bump
Specular



FPView:


Wire:



Textures:
Diffuse:
http://www.daxx-web.de/Flak/FC_Final/fcDiffuse.jpg
Bump:
http://www.daxx-web.de/Flak/FC_Final/fcBump.jpg
Specular:
http://www.daxx-web.de/Flak/FC_Final/fcSpecular.jpg

Beauty Shot:





Some other Views:
http://www.daxx-web.de/Flak/FC_Final/top.jpg
http://www.daxx-web.de/Flak/FC_Final/side-front.jpg
http://www.daxx-web.de/Flak/FC_Final/ISO-behind.jpg
http://www.daxx-web.de/Flak/FC_Final/front.jpg
...i always loved to kick ass in the UT games with the Flak Cannon

Wire:
http://www.daxx-web.de/Flak/FC_Final/FPSV-Wire-WTex.jpg
http://www.daxx-web.de/Flak/FC_Final/ISO-Wire.jpg

P.S.
I know the deadline is extended, but not for me because im travelling for two weeks to spain. It was very hard to get it done in this short time...but i made it in time ...now i got to get some sleep

Last edited by Davision; 09-29-2006 at 05:51 PM.
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Old 10-10-2006, 06:53 PM   #3 (permalink)
Senior Artist
chris holden's Avatar
1st Place 
chris holden's User Activity: 10/10
468 - 162
Grenade Launcher
1146 triangles

Materials
diffuse
normal
specular
glow

Final FPS render


wireframe


FPS super-sized render
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Old 10-11-2006, 03:26 PM   #4 (permalink)
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benclark's User Activity: 4/10
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Alchemist101 Final Submission

Shock Rifle
1670 Triangles

Texture Maps

Diffuse
Glow
Specular
Normal

1st Person View


Wireframe


Beauty render
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Old 10-11-2006, 04:16 PM   #5 (permalink)
Amateur Artist
1st Place 
nkoste's User Activity: 0/10
43 - 0
Regurgitator - Bio Rifle Replacement

Triangles total: 1825.
Optimized fps view 1084 triangles

Wip thread:
http://www.game-artist.net/forums/showthread.php?t=550


Textures
Guntexture
Goo alpha
Goo_cannister


FPS Render


Wireframe


Gun & Goounits

Last edited by nkoste; 10-11-2006 at 04:18 PM.
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Old 10-13-2006, 03:52 PM   #6 (permalink)
New Artist
nazul's User Activity: 0/10
26 - 0
Triangles : 1098

Diffuse map : http://img174.imageshack.us/img174/8030/lightninggununwrapedgesbi4.jpg

1st person shot:


"Wireframe" render:
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Old 10-14-2006, 04:17 AM   #7 (permalink)
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Winner of Speed Texturing 
requiem2d's User Activity: 10/10
2,208 - 309
Entry time closed
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