Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #2
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 25-09-2006, 02:18 PM   #11 (permalink)
Senior Member
zortech's Avatar
1st Place 
zortech's User Activity: 10/10
225 - 123
I was slightly shocked by your flower shooting gun concept, but it turned out pretty nice! First person view looks very original and fits the UT style very well. Nice work on the texture, I like the color gradient. Maybe you could add some hard scratches to the edges, like they did in UT.

Keep it up!
__________________
The trick is to know when you're the latter, so you can become the former.
Revolver
zortech is offline  
Old 26-09-2006, 10:54 AM   #12 (permalink)
New Member
Davision's User Activity: 0/10
22 - 4
good work
more of this engraved lines would be nice
Davision is offline  
Old 26-09-2006, 10:22 PM   #13 (permalink)
Amateur Artist
1st Place 
nkoste's User Activity: 0/10
43 - 3
Thanks for the feedback everyone. I've got more to come, but I'm amost finished with the gun texture. I need to do the ammo and some extra stuff.

Anybody know how to make decals? Is it an overlaying mesh with transparency or is it more complicated?

Same thing again, no lighting just textures.


Last edited by nkoste; 04-10-2006 at 06:58 PM.
nkoste is offline  
Old 26-09-2006, 11:24 PM   #14 (permalink)
Senior Member
chris holden's Avatar
1st Place 
chris holden's User Activity: 10/10
468 - 312
Setup the decal with an alpha channel (or whatever transparency needed for desired effect), duplicated the mesh, apply a push modifier on it around 0.1 (test and adjust to avoid z-fighting), delete all but the faces where you want the decal, UV the remaining polygon(s) to the decal.

Though the way you have it setup here, seems you could just layer them on the texture itself, but I'm not sure what you're planning.
chris holden is offline  
The Following User Says Thank You to chris holden For This Useful Post:
Old 27-09-2006, 06:21 AM   #15 (permalink)
Amateur Artist
1st Place 
nkoste's User Activity: 0/10
43 - 3
Ok that confirms it. Thanks
nkoste is offline  
Old 29-09-2006, 06:31 PM   #16 (permalink)
Amateur Artist
1st Place 
nkoste's User Activity: 0/10
43 - 3
Hey everybody no update, although I'm practically finished. I'll give it a week or two before I submit. That way people won't grow tired of the model.
I'm currently making some changes to my webspace and changing domain name, so the pics will probably be gone for a couple of days. I'll have them up soon. I'm Kinda bugged by the extended deadline as I saw most entries were missing textures, so I thought I had it made as a runner-up, but hey I'm also hoping to see cool textures on a lot of those finished models. All in good fun. :P
nkoste is offline  
Old 04-10-2006, 06:55 PM   #17 (permalink)
Amateur Artist
1st Place 
nkoste's User Activity: 0/10
43 - 3
Here's a small update. I redid some parts on my decal, glowing goo stuff for the leaking gun. The effect is kinda cool. I wouldn't know how to set it up in UT, but I figure it's possible.

nkoste is offline  
Old 05-10-2006, 04:01 AM   #18 (permalink)
Industry Artist
benclark's Avatar
Winner of Speed Modeling Golden Star Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
benclark's User Activity: 7/10
2,317 - 495
I'm lovin the glowing parts and the way its dripped down at the side, very cool idea

The textures progressing well, makes me think I have go back to my gun and dirty up the maps a little.

I still a noob at textures but I can make a few sugestions....

The main part I think could use some work is the metal tube. It looks really low res and pixelated. It is the nearest object to the viewer but it looks like it has been assigned the least texture space. Maybe if you ran a despeckle filter on there or something

The yellow paint work is bitchin. Very unreal, but I think a little unsharp mask would tighten it up nicely

The 3 black inlets at the bottom dont look like they sink into the body of the gun at all. I think you could use a small bevel or some inner/outer glow to give them more depth

hope thats a help
benclark is offline  
Old 05-10-2006, 12:05 PM   #19 (permalink)
Senior Member
requiem2d's Avatar
Winner of Speed Texturing 
requiem2d's User Activity: 6/10
2,183 - 460
I love how this one is coming along, keep it up! 1 Week + 1 day left
__________________

requiem2d is offline  
Old 10-10-2006, 06:22 PM   #20 (permalink)
Amateur Artist
1st Place 
nkoste's User Activity: 0/10
43 - 3
This is a test render. I'm on my labtop, so I don't know how well it transfers from my LCD. Other than that textures are finished, so I basically just need to produce the final images.

nkoste is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:23 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net