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#11 (permalink) |
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Senior Member
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I was slightly shocked by your flower shooting gun concept, but it turned out pretty nice! First person view looks very original and fits the UT style very well. Nice work on the texture, I like the color gradient. Maybe you could add some hard scratches to the edges, like they did in UT.
Keep it up!
__________________
The trick is to know when you're the latter, so you can become the former. Revolver |
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#13 (permalink) |
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Amateur Artist
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Thanks for the feedback everyone. I've got more to come, but I'm amost finished with the gun texture. I need to do the ammo and some extra stuff.
Anybody know how to make decals? Is it an overlaying mesh with transparency or is it more complicated? Same thing again, no lighting just textures. ![]() Last edited by nkoste; 04-10-2006 at 06:58 PM. |
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#14 (permalink) |
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Senior Member
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Setup the decal with an alpha channel (or whatever transparency needed for desired effect), duplicated the mesh, apply a push modifier on it around 0.1 (test and adjust to avoid z-fighting), delete all but the faces where you want the decal, UV the remaining polygon(s) to the decal.
Though the way you have it setup here, seems you could just layer them on the texture itself, but I'm not sure what you're planning. |
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| The Following User Says Thank You to chris holden For This Useful Post: |
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#16 (permalink) |
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Amateur Artist
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Hey everybody no update, although I'm practically finished. I'll give it a week or two before I submit. That way people won't grow tired of the model.
I'm currently making some changes to my webspace and changing domain name, so the pics will probably be gone for a couple of days. I'll have them up soon. I'm Kinda bugged by the extended deadline as I saw most entries were missing textures, so I thought I had it made as a runner-up, but hey I'm also hoping to see cool textures on a lot of those finished models. All in good fun. :P |
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#18 (permalink) |
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Industry Artist
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I'm lovin the glowing parts and the way its dripped down at the side, very cool idea
The textures progressing well, makes me think I have go back to my gun and dirty up the maps a little. I still a noob at textures but I can make a few sugestions.... The main part I think could use some work is the metal tube. It looks really low res and pixelated. It is the nearest object to the viewer but it looks like it has been assigned the least texture space. Maybe if you ran a despeckle filter on there or something The yellow paint work is bitchin. Very unreal, but I think a little unsharp mask would tighten it up nicely The 3 black inlets at the bottom dont look like they sink into the body of the gun at all. I think you could use a small bevel or some inner/outer glow to give them more depth hope thats a help |
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