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#1 (permalink) |
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New Member
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Jeremy Mitchell
Hey everyone. I'm new around here, but I thought I'd give this a shot. Some of you guys may know me as Slum from other corners of this 'series of tubes'.
Here's my concept so far. Please excuse the crappy napkin drawing that I did on my lunch break. :P Also I threw together a quick color test. I'll probably change it, though. ![]() I'm going for the assault rifle class. Basically, the design is a mix between a Space Marine's bolter and a P-90. It's been a long time since I've modelled a gun, and I've never designed one before, so design crits welcome and encouraged. |
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#3 (permalink) |
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Industry Artist
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the design is great, I like the organic shape of the gun.
I dont like the little handle thing you have on the side though, I think if you were to keep it you should make it much bulkier, it looks kinda out of place just now If you have extra polys to use I would also cut some detail into the barrell instead of just having a smooth cylinder. I would also use them to make the top section a bit more curved. In your concept it looks like a very smooth organic shape but in your model it is quite blocky and angular I hope thats some help - great start though |
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#4 (permalink) |
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New Member
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Alchemist101: Thanks. Good call on the front barrel. I don't like the handle much at all either, so that'll be going as well.
BTW: I kind of 'borrowed' my preview lighting setup slightly from Mr. Holden. Hope you don't mind! :P I'll do some more work on the thing tonight. |
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#5 (permalink) |
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New Member
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Now if the handle had a strap hanging from it I think the secondary motion you could get from that in game would add a huge lovability to the weapon. Also as someone has already pointed out on another entry that in Unreal the weapons are big so that the character can identify what an enemy is using against them. While this weapon is somewhat on the small side as some in unreal are, a hanging strap would add to the readability of the weapon from a distance.
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