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Old 14-09-2006, 06:08 PM   #1 (permalink)
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Motives

Started fiddling around with this one tonight.. Its supposed to be the biorofle but i donno. It didnt translate that well from my head to 3d



Well only about an hour or so into it sofar, so i guesss it can only get better heh. Planning on opening it up in the middle and show the "mechanics" inside.
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Old 22-09-2006, 02:48 AM   #2 (permalink)
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small update on this sucker..



Not much progress but atleast i know where i want to take it (i think )
Gonna redesign t he interoir a bit and add in some more detail here and there.

What you guys think?
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Old 22-09-2006, 03:05 AM   #3 (permalink)
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Nice. I like a lot, and there is a lot of progress from the first pic. What is the polycount ? Also, can we see a wire so we know what is happening in there ?
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Old 22-09-2006, 04:03 AM   #4 (permalink)
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a definite imporvement on the first model. The overall bulk and proportions look good but I think it could do with some more work on the interioir bits.

How many polys is that at just now?
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Old 23-09-2006, 10:06 AM   #5 (permalink)
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Hey,

Looks pretty sweet. I am also interested in the poly count. I know it has to be under 2000, so what is yours?
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Old 23-09-2006, 11:22 AM   #6 (permalink)
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nice design
looks like a Bio Rifle
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Old 24-09-2006, 06:43 PM   #7 (permalink)
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Wire..

Atm its like.. 2500 so i have some optimizing to do.. probably wont need 18 sided cylinders anyway


Im lookin for ideas on how to do the interior bits.. So it will be some kind of mix between what looks cool and something that would actually make sense..
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Last edited by motives; 24-09-2006 at 06:46 PM.
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Old 25-09-2006, 03:40 AM   #8 (permalink)
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Nice. I'd go for an 'organic' look for the interior... With some transparent tubes and green stuff/liquide in them... and with bubbles in it A countinuous liquide texture animation would look nice in a game. From the wire I can say that you have a lot of places to save polys so the tricount shouldn't be a problem at all. The weapon looks awsome and has a lot of detail, I don't think you need to add any more stuff to it.
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Old 29-09-2006, 12:58 PM   #9 (permalink)
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final model (well, i think)




realised while posting that i probably will have to add some polys for my greenish alphablobs..
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Old 04-10-2006, 01:01 PM   #10 (permalink)
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wow, superb
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