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#1 (permalink) |
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New Member
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Motives
Started fiddling around with this one tonight.. Its supposed to be the biorofle but i donno. It didnt translate that well from my head to 3d
![]() ![]() Well only about an hour or so into it sofar, so i guesss it can only get better heh. Planning on opening it up in the middle and show the "mechanics" inside.
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Environment Artist DICE Stockholm, Sweden |
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#2 (permalink) |
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New Member
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small update on this sucker..
![]() Not much progress but atleast i know where i want to take it (i think )Gonna redesign t he interoir a bit and add in some more detail here and there. What you guys think?
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Environment Artist DICE Stockholm, Sweden |
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#3 (permalink) |
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loves polygons
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Nice. I like a lot, and there is a lot of progress from the first pic. What is the polycount ? Also, can we see a wire so we know what is happening in there ?
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http://www.andrei313.com |
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#5 (permalink) |
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New Member
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Hey,
Looks pretty sweet. I am also interested in the poly count. I know it has to be under 2000, so what is yours?
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Support US! http://www.goldeneyesource.com Visit my portfolio http://matthewlichy.com |
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#7 (permalink) |
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New Member
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![]() Wire.. Atm its like.. 2500 so i have some optimizing to do.. probably wont need 18 sided cylinders anyway ![]() Im lookin for ideas on how to do the interior bits.. So it will be some kind of mix between what looks cool and something that would actually make sense..
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Environment Artist DICE Stockholm, Sweden Last edited by motives; 24-09-2006 at 06:46 PM. |
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#8 (permalink) |
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loves polygons
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Nice. I'd go for an 'organic' look for the interior... With some transparent tubes and green stuff/liquide in them... and with bubbles in it
A countinuous liquide texture animation would look nice in a game. From the wire I can say that you have a lot of places to save polys so the tricount shouldn't be a problem at all. The weapon looks awsome and has a lot of detail, I don't think you need to add any more stuff to it.
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http://www.andrei313.com |
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