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Old 08-09-2006, 09:14 AM   #1 (permalink)
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ChosonLord

Im going for the assult rifle! gg all
expect some WIP soon

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Old 08-09-2006, 10:59 AM   #2 (permalink)
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this is what i have so far

it has that assault rifle look, will be adding grenade launcher to it and all that shizz
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Old 08-09-2006, 12:28 PM   #3 (permalink)
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wip2 added more stuff

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Old 08-09-2006, 01:19 PM   #4 (permalink)
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Nice progress on your assault rifle. The design and model looks good!

You should add some more details to the parts that are visible in first person. Could you provide a first person view render of the weapon?
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Old 08-09-2006, 11:10 PM   #5 (permalink)
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thanks zortech, yea sure heres the fps view

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Old 09-09-2006, 09:58 AM   #6 (permalink)
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Looking good so far, one suggestion for the time being; do the sight eyepiece as a normal map, you'd be able to get it perfectly round and because it isn't silhouetting it's self against the background, the player would be none the wiser.

Good luck with the competition.
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Old 10-09-2006, 02:06 AM   #7 (permalink)
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Pankake: thanks for the advice, but problem is i have no idea how to normal map but if you do want to help with the normal maps contact me on msn : choson_lord@hotmail.com thanks

Here is what ive done to it so far, i think im nearly done with this:


Side


Prespective


FPS

Last edited by ChosonLord; 10-09-2006 at 02:12 AM.
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Old 10-09-2006, 04:29 AM   #8 (permalink)
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it looks really nice!
looks perfect , whats the total polyvcunt now?
lol i want to help you bit i dont know either how to map
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Old 10-09-2006, 04:44 AM   #9 (permalink)
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bart013: thanks man, total polycount is 994 with all unseen faces deleted its ready to be UV mapped.
thanks for wanting to help though hehe
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Old 10-09-2006, 06:29 AM   #10 (permalink)
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And the triangle count?
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