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Old 05-09-2006, 08:19 AM   #11 (permalink)
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If you rotate the pipe on 90 degrees (mirror it), it will show the off the pipe in first person instead of the pipe blocking itself. You may test scaling up the barrels to see how it looks. Otherwise, much better update.
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Old 05-09-2006, 09:28 AM   #12 (permalink)
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Thanks for that chris, ive fixed that up and now looks even better, I shall start the high poly very soon.

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Old 05-09-2006, 09:39 AM   #13 (permalink)
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I would move the tube to the right side. Now it covers the louvres. But they should be free to cool.
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Old 05-09-2006, 09:48 AM   #14 (permalink)
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If i move the pipe to the right side, it wont really be seen in fps view though.
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Old 05-09-2006, 10:12 AM   #15 (permalink)
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If you place the weapon as seen in the UT screenshot you would see the tube, I think. If you walk or run the weapon also sways. But if you want to keep the tube on the left side I would move the louvres to the right side . Just a thought.
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Old 05-09-2006, 10:31 AM   #16 (permalink)
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Done, looks good now. I left the tube on the left and moved the louvres to the right
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Old 06-09-2006, 09:27 AM   #17 (permalink)
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High poly model for normal mapping, WIP

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