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Old 03-09-2006, 05:45 AM   #1 (permalink)
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KrAyZiE

im new here but i guess ill give it a try
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Old 03-09-2006, 05:15 PM   #2 (permalink)
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25% done with sniper rifle

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Old 03-09-2006, 05:35 PM   #3 (permalink)
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Good start. I imagine you're starting with a realistic base and adding all the crazy Unreal parts later?
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Old 03-09-2006, 05:44 PM   #4 (permalink)
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exactly lol

but im wondering, do i only need to model the part of the clip thats sticking out?
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Old 03-09-2006, 05:53 PM   #5 (permalink)
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That's really up to you. Presentation is based on first person view, and no animation. Any additional touches you want to add are up to you. With my weapon, I'll be modeling the full grenade launcher, and putting less resources into the unseen areas. This way it's all there like I want it to be while not wasting many valuable polygons and texture space.
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Old 03-09-2006, 06:10 PM   #6 (permalink)
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no animations... got it
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Old 04-09-2006, 11:55 PM   #7 (permalink)
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@ 1,448 tri's

Last edited by KrAyZiE; 05-09-2006 at 12:05 AM.
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Old 05-09-2006, 04:26 AM   #8 (permalink)
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looks good man. Only, is there a reason why the reload-handle is on the left side? Shouldn't it be on the other side? Well, this is Unreal of course, one can never tell.

And like chriss stated before, it can still use some extra parts to make it look more unreal i think.

Keep it up!
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Old 06-09-2006, 01:41 PM   #9 (permalink)
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hmm... i guess its couse of too much counterstrike lol, but yeah ive never made a ut model before
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