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Old 02-09-2006, 05:41 PM   #1 (permalink)
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FraGGer

Yeah Joining again

Pretty l33t idea now =D will post pics in some time
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Old 02-09-2006, 06:05 PM   #2 (permalink)
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Ok here it is a basic concept

Its supposed to act as the shield gun you can either activate it to be the shield charge/launch a close shockwave like thingy

Image deleted

Last edited by FraGGer; 03-09-2006 at 08:29 AM.
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Old 02-09-2006, 06:27 PM   #3 (permalink)
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Unreal weapons never show the hands. This is due to the high variety of characters the user can choose from. Also, they are usually large, bulky gun shapes with unique silhouettes so that the weapon can be spotted from a distance and opponents can prepare for combat.
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Old 02-09-2006, 06:30 PM   #4 (permalink)
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Yeah, Chris is right. Even in situations where the hands SHOULD be shown (in 3rd person the assault rifle is held properly, in first person it's not) they aren't. The only gun, ever, in the Unreal series (excluding Unreal 2) is the Automag/Enforcer.
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Old 02-09-2006, 07:49 PM   #5 (permalink)
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meh -.-' Didnt think of that =[

Off to another concept
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Old 03-09-2006, 08:28 AM   #6 (permalink)
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Sorry for the double post XD



Bio Rifle Its 2100 polys without deleted faces
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Old 03-09-2006, 06:28 PM   #7 (permalink)
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Awesome!
Funny colours
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Old 03-09-2006, 06:52 PM   #8 (permalink)
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The profile of this weapon is a bit jumbled with all the pipes overlapping each other. In their current position, it may be difficult to read shapes, and a lot of detail will be covered up. As in, a lot of pixels and triangles will never be seen. I suggest moving the red pipes to the outside/bottom, and curving the green ones more up and out as illustrated.

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Old 04-09-2006, 12:21 AM   #9 (permalink)
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Good idea thanks =D
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Old 14-09-2006, 04:33 PM   #10 (permalink)
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Due to me having work in the bizz now I can no longer continue on this =[

Sorry

Greetz Frag.
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