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#3 (permalink) |
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Senior Member
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Unreal weapons never show the hands. This is due to the high variety of characters the user can choose from. Also, they are usually large, bulky gun shapes with unique silhouettes so that the weapon can be spotted from a distance and opponents can prepare for combat.
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#4 (permalink) |
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Banned
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Yeah, Chris is right. Even in situations where the hands SHOULD be shown (in 3rd person the assault rifle is held properly, in first person it's not) they aren't. The only gun, ever, in the Unreal series (excluding Unreal 2) is the Automag/Enforcer.
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#8 (permalink) |
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Senior Member
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The profile of this weapon is a bit jumbled with all the pipes overlapping each other. In their current position, it may be difficult to read shapes, and a lot of detail will be covered up. As in, a lot of pixels and triangles will never be seen. I suggest moving the red pipes to the outside/bottom, and curving the green ones more up and out as illustrated.
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