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Old 01-09-2006, 08:06 PM   #1 (permalink)
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Trident

I choose Sniper rifle

My concept

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Last edited by trident; 02-09-2006 at 01:23 AM.
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Old 02-09-2006, 03:07 AM   #2 (permalink)
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hey that is a cool design

i love sniper rifles so i like to see this worked out in 3D

good luck.
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Old 02-09-2006, 01:30 PM   #3 (permalink)
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Here is "clean" blueprint for 3d studio viewport:
http://img127.imageshack.us/img127/2...erriflekz8.jpg
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Old 02-09-2006, 01:42 PM   #4 (permalink)
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Only advice is to be careful with all the curves, you could easily overstep 2000 polys
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Old 03-09-2006, 03:44 PM   #5 (permalink)
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Ive start hipoly model___

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Last edited by trident; 03-09-2006 at 07:28 PM.
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Old 04-09-2006, 07:05 PM   #6 (permalink)
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I have a question about normal maps: What is a beter making all details on high poly model or paint them in photoshop (lines, small holes, etc...)
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Old 04-09-2006, 10:20 PM   #7 (permalink)
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its really your preference, if you think you can do a good job with it, it would be easier in photoshop, but if you add them to your high poly model, it would be more exact to how you want it, but its really just preference
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Old 05-09-2006, 02:45 AM   #8 (permalink)
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I would generally leave things like dents and scrapes to do in photoshop and just bake the rest, but like the last guy said its down to preference.

You have got your high poly already so bake a normal map and see which details come out well and what doesnt. Then go back to the high poly and remove the details that didnt work well and just do them in Photoshop
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Old 06-09-2006, 04:41 PM   #9 (permalink)
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I will paint details on normal map in photo shop, below little progres in my wanpon... C&C welcome

"walk view"


"snipe view"
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Old 07-09-2006, 03:15 AM   #10 (permalink)
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keep in mind that I havernt played UT for years, but I think the sniper rifle would work a lot better if there was a larger end to the scope. Just now it looks like the player has a 1cm eyepiece to look into to aim the thing.
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