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#3 (permalink) |
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New Member
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Here is "clean" blueprint for 3d studio viewport:
http://img127.imageshack.us/img127/2...erriflekz8.jpg
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...sorry for my bad english... |
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#7 (permalink) |
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New Member
![]() 36
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its really your preference, if you think you can do a good job with it, it would be easier in photoshop, but if you add them to your high poly model, it would be more exact to how you want it, but its really just preference
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| The Following User Says Thank You to KrAyZiE For This Useful Post: |
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#8 (permalink) |
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Industry Artist
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I would generally leave things like dents and scrapes to do in photoshop and just bake the rest, but like the last guy said its down to preference.
You have got your high poly already so bake a normal map and see which details come out well and what doesnt. Then go back to the high poly and remove the details that didnt work well and just do them in Photoshop |
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| The Following User Says Thank You to benclark For This Useful Post: |
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