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#31 (permalink) |
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Industry Artist
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looking brilliant, its good to know that even pros have to spend time ironing out the little bugs in normal maps
The details have come out really well in the normal map. I like the overall design too, it reminds me of the big launcher in Army of Two I would keep the green screen but use less glow on the lense |
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#32 (permalink) |
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Senior Member
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wrapping this one up unless anyone see anything I'll be submitting as final soon.
![]() 1146 triangles 1024 (normal, spec, color, glow) textures http://chrisholden.net/gl_mat.jpg |
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#34 (permalink) |
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New Member
![]() 59
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very cool. The scope came out great and i like the overall colors. only thing that bugs me is that detail on the side with the red dot (the one closest to camera) looks really jagged. Kinda draws the attention from the others moother shapes. Since you still have polys to spare, maybe wanna consider modelling that detail?
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Environment Artist DICE Stockholm, Sweden |
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#35 (permalink) |
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Senior Member
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I'm happy with the level of wear and tear. It's actually fairly stong, with the specualar/lighting making it appear much cleaner. The jaggies are caused by antialiasing off in viewport. Rendering takes care of that for the most part. Overall, I'm calling it final for this competition as I'm ready to move on. I may make modifications once testing in game.
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