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Old 04-10-2006, 09:19 AM   #31 (permalink)
Industry Artist
benclark's Avatar
Winner of Speed Modeling Golden Star Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
benclark's User Activity: 7/10
2,317 - 495
looking brilliant, its good to know that even pros have to spend time ironing out the little bugs in normal maps

The details have come out really well in the normal map. I like the overall design too, it reminds me of the big launcher in Army of Two

I would keep the green screen but use less glow on the lense
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Old 07-10-2006, 01:29 AM   #32 (permalink)
Senior Member
chris holden's Avatar
1st Place 
chris holden's User Activity: 10/10
468 - 312
wrapping this one up unless anyone see anything I'll be submitting as final soon.



1146 triangles
1024 (normal, spec, color, glow) textures
http://chrisholden.net/gl_mat.jpg
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Old 08-10-2006, 02:43 PM   #33 (permalink)
New Member
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looks great chris! It looks a little clean at the moment, do you have plans to add some wear and tear?
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Old 09-10-2006, 05:41 AM   #34 (permalink)
New Member
motives's User Activity: 0/10
59 - 5
very cool. The scope came out great and i like the overall colors. only thing that bugs me is that detail on the side with the red dot (the one closest to camera) looks really jagged. Kinda draws the attention from the others moother shapes. Since you still have polys to spare, maybe wanna consider modelling that detail?
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Environment Artist
DICE
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Old 10-10-2006, 07:07 PM   #35 (permalink)
Senior Member
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1st Place 
chris holden's User Activity: 10/10
468 - 312
I'm happy with the level of wear and tear. It's actually fairly stong, with the specualar/lighting making it appear much cleaner. The jaggies are caused by antialiasing off in viewport. Rendering takes care of that for the most part. Overall, I'm calling it final for this competition as I'm ready to move on. I may make modifications once testing in game.
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Old 10-10-2006, 07:23 PM   #36 (permalink)
Amateur Artist
1st Place 
nkoste's User Activity: 0/10
43 - 3
Looks great. I really like this entry.
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