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Old 01-10-2006, 09:35 PM   #21 (permalink)
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Beautiful. My only thought is Unreal weapons tyically have some more color interjected somewhere.
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Old 02-10-2006, 07:31 AM   #22 (permalink)
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Yeah, I think that's a temporary deffuse.
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Old 02-10-2006, 07:47 AM   #23 (permalink)
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chris - I have 2 little questions if you dont mind....

In your post that you showed how to setup the camera and plane to fake an in-game view you said to set the FOV at 90. Do you know what the equivalent of this in Maya?

Your normal map has turned out great especially on the top section, do you have smoothing groups applied to your low res when you bake the normal maps?
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Old 02-10-2006, 08:45 AM   #24 (permalink)
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Quote:
Originally Posted by Alchemist101
set the FOV at 90. Do you know what the equivalent of this in Maya?
do you have smoothing groups applied to your low res when you bake the normal maps?
Open Attribute Editor for the perspective camera and set the Angle of View to 90
(window > outliner > select 'persp' > ctrl +A > Angle of View: 90)

Yes. The low rez base should be completely smooth when baking and whent he normal is applied (allows the normal map to use a wider range of lighting angles beyond what's modeled)

Edit: Wanted to add, yes, I plan to add a lot more color, and maybe find use for a glow map.

Last edited by chris holden; 02-10-2006 at 09:21 AM.
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Old 02-10-2006, 03:27 PM   #25 (permalink)
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As most people at macdonalds would say;
I'm Loving It
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Old 02-10-2006, 09:08 PM   #26 (permalink)
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tonight's update:

Still cleaning some things up, but got some major improvements in this evening. Also added a glow map and some color variation. There's some temp ideas down, but should give an idea...

http://img218.imageshack.us/img218/2053/glch08ym9.jpg

Last edited by chris holden; 07-10-2006 at 01:30 AM.
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Old 03-10-2006, 12:10 PM   #27 (permalink)
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Sex. Great work.

PD: Omg, firts post.
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Old 03-10-2006, 04:59 PM   #28 (permalink)
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Quote:
Originally Posted by Glicerart
Sex. Great work.
Exactly my thoughts!
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Old 03-10-2006, 06:32 PM   #29 (permalink)
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Meh, looks sucky.







Seriously though, it's looking fantastic. However, I'd suggest losing the luminous green and just going with red for all of the glowing areas, since I think it works better with the shade of green that you appear to be using for most of the weapon.
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Old 03-10-2006, 08:23 PM   #30 (permalink)
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I haveto agree, I don't like the scope lense it looks a bit tacky.

The little display is cool, but there are no controls so I guess it should display the ammo count or something?
The red is great, it's a nice splash of color.
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