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Old 04-09-2006, 10:43 AM   #11 (permalink)
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looks great.. tho scopes are not that effective on weapons that lob their ammo
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Old 04-09-2006, 12:40 PM   #12 (permalink)
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you saw my ref, it's based on the real deal. Not a scope so much as a computerized sight to calculate lobbing, der. :P
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Old 04-09-2006, 12:54 PM   #13 (permalink)
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Looks sweet =) Keep it up!
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Old 30-09-2006, 02:45 PM   #14 (permalink)
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Took a couple hours today to model the low poly. It's currently around 1400 triangles which gives me plenty of room to add detail when I start testing the normal map. Of course, I can probably get it lower with optimizations if required.

http://img524.imageshack.us/img524/2483/glch04mw9.jpg

Last edited by chris holden; 01-10-2006 at 08:53 PM.
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Old 01-10-2006, 03:37 AM   #15 (permalink)
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Quick normal map test, clearly littered with bugs, but a few sections worked out nicely. Also optimized the mesh down to 1100 triangles while UVing.

http://img303.imageshack.us/img303/3846/glch05kz2.jpg

Next step will be cleaning out all those normal rendering bugs, and adding addtiional detail where it's needed.

Last edited by chris holden; 01-10-2006 at 08:52 PM.
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Old 01-10-2006, 10:32 AM   #16 (permalink)
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awsome turnout chris looks nice, hope you get those glitches worked out
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Old 01-10-2006, 05:32 PM   #17 (permalink)
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It shouldn't be too tough. I need to single out the two pieces in at the back (the most noteable errors), and fix up the smoothing groups (weird verticale lines) on the front side piece. Then regenerate the normals. From there, all other fixes are small touch-ups, and final materials should clean any other weirdness out. I'll try to get another update out tonight after my current obligations.
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Old 01-10-2006, 08:52 PM   #18 (permalink)
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Still much to do here, but I cleaned up the normal map some, and tossed down temp diffuse and specular maps to give a better idea of the final. Rotated the lights around the weapon to show the material in action. All max viewport screen grabs.

http://img72.imageshack.us/img72/6609/glch06la3.jpg

Last edited by chris holden; 07-10-2006 at 01:30 AM.
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Old 01-10-2006, 09:17 PM   #19 (permalink)
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Absolutely awsome chris, love the current progress keep it up man
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Old 01-10-2006, 09:18 PM   #20 (permalink)
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Tlvgdxbvdxklb, sweet work man, it looks like it just needs some tlc from here, pat on the back for you .
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