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Old 31-08-2006, 10:06 PM   #1 (permalink)
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ASMD Shock Rifle, baby

I guess mine is more of a railgun... thing.

My progress so far tonight before I get to bed (~1hr modeling and experimenting).



Inspiration taken from the Combine Pulse Rifle (pretty strong asymmetry and a very "open" design) and the Tribes Vengeance sniper rifle.
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Old 01-09-2006, 04:21 AM   #2 (permalink)
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good start (I guess)

I actually have no idea what a rail gun is supposed to look like though lol

Last edited by andrei313; 01-09-2006 at 11:58 AM.
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Old 02-09-2006, 09:36 PM   #3 (permalink)
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A little more progress. Looking at (roughly) 1000 visible tris now.

Gonna get some of the main body of the gun in then spend the rest on details and some cool effects for when it's fired.

Might change the rail protector on the left hand side a bit, too. Not so happy with how it's looking any more.

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Old 03-09-2006, 10:27 PM   #4 (permalink)
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Today's update.

Making some proper progress now, getting a much better feel for how things should look and how the gun should work. Might try and get it all the way in-game if I can...

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Old 04-09-2006, 02:28 AM   #5 (permalink)
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Looks very cool in 1st person view, I like the deisgn a lot. My only comment is that it looks quite flimsy for a UT weapon
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Old 04-09-2006, 07:41 AM   #6 (permalink)
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Looking good, looks nice in the fps view.
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Old 04-09-2006, 08:45 AM   #7 (permalink)
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Great design you've got there! Keep it up.

I think the six cyclinders on the right side of the gun could be shown a little more in first person view, otherwise you're waisting poly's there. Other than that, it looks promising.

Whats the current polycount?
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Old 04-09-2006, 08:47 AM   #8 (permalink)
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Good start. Reminds me of the Shock Rifle concept for ut2k7. Maybe if you most those three side tanks to the inside they'll be more effective. Funny how it looks like a box from the top, yet good in fps view.
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Old 04-09-2006, 10:21 AM   #9 (permalink)
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talon that is rockin my friend
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Old 04-09-2006, 11:54 AM   #10 (permalink)
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Cheers dudes

Alchemist101: Ta Yeah, it's probably a little flimsy UT-wise. I'll probably add some things onto it to make it look more heavy duty without really bulking the model out too much more. I'll hopefully be able to normal map some solid looking panels and rivets, etc, to help give it the illusion of being more resiliant/industrial, too.

Reeke: Cheers, bud. I kinda thought it up from the FPS view alone. So I'm running into trouble now with reguards to the workings of the gun itself XD

zortech: Thanks, man. It's 2250 tris for the full thing at the moment, so I reckon it's at a little over 1000 visible tris. I've removed the 3 capacitors (the 3 small cylinders at the close-up right hand side), decided they were too wasteful and a bit stupid, really.

chris: I've not seen the shock rifle of UT2k7 yet. I'll have a peek Yeah, I'm not sure about the canisters of coolant (the 3 big ones that fan out of the side). I really like them there, but you're right, they don't look so hot in the FPS view. I'll fiddle around with them and see what I can come up with

Dev: Ta, mate
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