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#1 (permalink) |
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Senior Member
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Unreal Weapon - Specifications & Rules
EXTENDED, SEE BELOW !
![]() Theme To produce a 1st Person Weapon which matches the Unreal franchise style-wise. This means you need to produce a weapon which has a similar style and fits into one of the following weapon categories (must be taken from the Unreal 2004 weapon choices, i.e. has to fire the same projectile): http://ut2004.gameamp.com/weapon/viewWeapons As this is a 1P (1st Person) weapon, you may delete unseen faces or choose to model the whole gun. However, it is important to realize that the 1P view will be the image with the most weighting. For those who don't know, the 1P view is what you see when playing First Person Shooters such as Unreal, Half Life or Far Cry. To understand it better, see examples here:
![]() Prizes 1st Place will win an Annual Subscription to the hottest digital 3D magazine 3D Creative Mag (it's only digital)! 2nd Place will win a Half Year Subscrption of the above 3rd Place will win a Single Issue Specifications Weapon Choice- Must state your weapon choice from the list above, i.e.: Link Gun, Mine Layer, etc. Maximum Triangles - 2000 Maximum Textures 1024x1024 Diffuse 1024x1024 Specular (optional) 1024x1024 Bump / Normal (optional) 1024x1024 Alpha (optional) 1024x1024 Glow (optional) Submission Guidelines Entry Deadline is the End of Friday the 13th of October (extended) GMT +-0 as time zone. Work in Progress should be posted by yourself in a seperate thread named by using the prefix "Competition #2" and your Username as thread title, i.e. "Competition # 2 requiem2d" Final Submissions should be posted by yourself in the thread titled "Competition #2 UT Weapons - Submissions" Provide the following Images -
OPTIONAL - Beauty Render of Final Piece Last edited by requiem2d; 28-09-2006 at 05:18 PM. |
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#7 (permalink) | ||
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Senior Member
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Quote:
Quote:
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#8 (permalink) |
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Senior Member
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Mine follows the same idea as the shock rifle only with highly directed sound waves
you can charge a sound wave into a sphear and shoot it out you can then hit it again to break it open and cause a painfull screach into the minds of your enimie... and teammates! |
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