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#22 (permalink) | |
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Game Art Student
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Quote:
ps. sup. |
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#23 (permalink) |
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Senior Member
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Like it says on the rules:
Maximum Textures 1024x1024 Diffuse 1024x1024 Specular (optional) 1024x1024 Bump / Normal (optional) 1024x1024 Alpha (optional) 1024x1024 Glow (optional) The diffuse aka color is the only texture map that isn't optional, so yep, you haveto texture it, I don't think there would be a problem if you and your mate worked on it, it doesn't state in the rules anywhere, but you'd haveto fight for the prize . |
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#28 (permalink) |
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Industry Artist
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Which one of these weapons makes a short beam (railgun like)?
And which one makes a long "lightning" beam? My guess is the Lightning Gun.. but the comment says it gives 70% damage... so I'm guessing it's a one laser shot weapon and not like the Quake3 lightning gun where the lightning keeps going as you keep pushing the fire button. I find it really hard to design a weapon when not knowing how UT weapons shoot (I never played it and I never will )*edit* Doylle explained it.. I'll be doing the link gun ![]() Last edited by WesleyTack; 01-09-2006 at 06:52 AM. |
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