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Old 31-08-2006, 05:08 PM   #11 (permalink)
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Yep, same projectile is the bottomline. Style just has to be Unreal
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Old 31-08-2006, 05:16 PM   #12 (permalink)
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Be as creative as you want, but keep in mind it's Unreal style (psuedo-realistic science-fiction hybrid). If you make something like an AK-47 or a crossbow, even if it's great, judging will likely overlook it for style.

My suggestion would be, pick a gun you want to do, research how it works, and then give your own creative spin on that while keeping it in the bound of how game's art looks. Lots of game screen shots and source art will be the reference of choice for accurately nailing the style.
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Old 31-08-2006, 05:53 PM   #13 (permalink)
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Cool topic, maybe i'll enter myself, since i'm a bit bored and doing nothing of late.

About the deleting of unseen polys, after reload and other animations, you can still see some polys you wont see in the idle position. So I think people should keep any reload animation in mind aswell. Or is that something we don't need to take in account for?
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Old 31-08-2006, 05:56 PM   #14 (permalink)
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Sounds pretty rad actually, I want to get back into the swing of UT modding (dabbled in Raven Shield) for the release of 2K7. This seems the ideal way to start
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Old 31-08-2006, 05:58 PM   #15 (permalink)
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That will def. count somewhere down the line, especially for the criteria: modeling. Have to be smart about it, but then again, UT doesn't show many more polies during reload, typical run and gun Can't wait to see your work
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Old 31-08-2006, 05:59 PM   #16 (permalink)
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come to think of it they only really have a fire, bob and I think weapon swich animation in ut...
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Old 31-08-2006, 06:01 PM   #17 (permalink)
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Quote:
Originally Posted by requiem2d
That will def. count somewhere down the line, especially for the criteria: modeling. Have to be smart about it, but then again, UT doesn't show many more polies during reload, typical run and gun Can't wait to see your work
I was about to say, the only particular reload in UT2004 is the cycling of ammo in the larger weapons such as the Rocket Launcher, Flak Cannon and one or two others. Other than moving bolts or ejection ports, or rotating cylinders, it's something to consider for sure.
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Old 31-08-2006, 06:35 PM   #18 (permalink)
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I think il give this a bash... although it will be quite different for me. pretty much every model i have done, apart from a sword for elder scrolls oblivion, has been organic. I have never had to model/skin metal before...
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Old 31-08-2006, 07:08 PM   #19 (permalink)
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im entering too, watch out simon
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Old 31-08-2006, 07:19 PM   #20 (permalink)
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Hehe, this will become an Off Limits battle. Nice to have you aboard!

I think I'll take some time and make something unreal too.
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