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#1 (permalink) | ||
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Industry Artist
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Boss Monster - Results!!
![]() It's that time again, where we can congratulate the winner of our lowpoly competition. *drum roll*. We would like to congratulate our competition #16 winner Cox on a fantastic entry! Great job! Honourable mentions go to psychord and dbsmith for their great entries also. Congratulations! - The judges - ![]() - The Results - ![]() - Winning Pieces - ![]() ![]() ![]() - Feedback - Quote:
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Special thanks go out to our judges - Stellan Johansson,Adam Fransson, and Jeroen Maton, and to our sponsor, Ballistic Publishing. See you for our next competition! The Game-Artist.net & CGSociety.org Staff Last edited by doylle; 16-12-2008 at 01:14 PM. |
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#2 (permalink) |
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Frequenter
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Congratulations cox! Great piece, you deserved the first place
![]() Oh, and thanks for a great competition and the advise and crit from the judges. Last edited by psychord; 16-12-2008 at 01:41 PM. |
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#4 (permalink) |
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Frequenter
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Awesome, thanks everyone, and big congrats to Cox, whom I was pretty sure would take it out!
Cheers as well to judges, and esp to doylle and glynn for organising it all! Last edited by dbsmith; 16-12-2008 at 02:44 PM. |
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#5 (permalink) |
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New Member
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Congrats to cox, it truly is a killer piece!
And much thanks to judges for putting this together (and still giving me a score even though my last edit was a few minutes late )
__________________
joshswanson.com |
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#8 (permalink) |
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New Member
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Great job Cox, I knew it would be either you, Psychord or dbsmith to take home the gold.
This was fun, good job to those who entered. I got a lot out of this,and I want to thank the judges in taking the time to create this competition,and giving their feedback. ps. I will be back for the next competition: Harder, Better, Faster, Stronger. ![]() |
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#10 (permalink) |
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New Member
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congrats Cox, its truely a very nice piece.
I would like to give one piece of comment on the feedback that has been given on my work. For me it says ''There's no excuse for the massive white parts in your texture...'' I did that to show how the textures have been cut up, that it not used as one 512*512 map. The textures are at actual size and you will notice that the total resolution of the picture in the link is bigger because of the spacing I created between every map... . To late for that now anyway, but at least I know I shouldnt that anymore... The contest was fun, I hope there will be more small contests in the future and that many will be participating again. I will try to be in it again if time is available. |
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