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Old 17-12-2008, 12:57 PM   #21 (permalink)
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Really nice job Cox! Congrats to everyone!
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Old 17-12-2008, 02:19 PM   #22 (permalink)
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Major congrats Cox, top notch stuff. Also to psychord and dbsmith, superb entries guys. To everyone good work. I'm sure the next comp is going to be even better... can't wait.

Thanks for the crit doylle I'll definitely keep that in mind for the next comp.

Last edited by zanman; 17-12-2008 at 05:10 PM.
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Old 18-12-2008, 02:26 AM   #23 (permalink)
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awesome work Cox. it makes so much sense to forget organic and go with something more rigid when working with so few polys. and i love the look and feel of it... somewhere between R-Type and Einhänder.
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Old 18-12-2008, 03:26 AM   #24 (permalink)
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Great entires. Congratulations to the winners!
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Old 18-12-2008, 11:58 AM   #25 (permalink)
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Hi all!


I've decided to join this contest due to low poly restrictions, so I thought it would be easier and quickier to do, but in fact this was a challenging factor and I was not expecting that would be so tricky!

Thank you all for the comments and feedbacks!
This was a very good experience who gave me a lot of knowledge in "hand held" art area, and I had a good time doing

Is so nice to see people donating his time to make a contest like this to happen.

And congratulations to all who joined this comp, expecialy psycholord that made a wonderfull entry.

Can't wait for the next one, Ill join for sure!

happy new year to all

Last edited by cox; 18-12-2008 at 11:11 PM.
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Old 18-12-2008, 07:12 PM   #26 (permalink)
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Gratz to the winners! Beautiful pieces everywhere so gratz to the rest too.
It's been a very useful experience for me and I'm really pleased with how my entry got rated. I'm defo joining the next one .
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Old 18-12-2008, 08:24 PM   #27 (permalink)
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I'm kind of wondering why my scores on modeling is 2, 2 and 3. I dont want to crit the judges, as I'm sure they know way more then me. But I'd like some feedback on it, if possible so I can learn from my mistakes. I tried to use every poly as best as possible on each piece, The monster is modeled using only quads and trying to get some good edgeloops in there too. I do realize that I spend too much time on the environment - is that why, or what was it?
Textures I'm also curious about (again, to learn). I used the texture space to the best of my ability, except for the first skyscraper I made. I simply didnt have time to change that while doing my university project along side. I tried handpainting a lot of stuff, painting in some highlights and shadows too. Used the alpha mapping too.

In conclusion, I can definitly understand why my concept and final piece scores are low, but yea, I'm wondering about texturing and modeling

Again, thanks for a great comp, and for any feedback I should recieve. I'll surely enter the next one too, because I felt like I learned some good lessons this time (like all of the others).
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Old 19-12-2008, 05:55 AM   #28 (permalink)
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Quote:
Originally Posted by Tom View Post
I'm kind of wondering why my scores on modeling is 2, 2 and 3. I dont want to crit the judges, as I'm sure they know way more then me. But I'd like some feedback on it, if possible so I can learn from my mistakes. I tried to use every poly as best as possible on each piece, The monster is modeled using only quads and trying to get some good edgeloops in there too. I do realize that I spend too much time on the environment - is that why, or what was it?
Textures I'm also curious about (again, to learn). I used the texture space to the best of my ability, except for the first skyscraper I made. I simply didnt have time to change that while doing my university project along side. I tried handpainting a lot of stuff, painting in some highlights and shadows too. Used the alpha mapping too.

In conclusion, I can definitly understand why my concept and final piece scores are low, but yea, I'm wondering about texturing and modeling

Again, thanks for a great comp, and for any feedback I should recieve. I'll surely enter the next one too, because I felt like I learned some good lessons this time (like all of the others).
Well, I'm not one of the judges, and I didn't join this competition so this might sound a bit lame, but I can agree on the scores they gave you.

Looking at the model, I think the proportions of Godzilla are way out. His arms are too small, as well as his eye. I think the jaw is somewhat big for Godzilla.
It looks like he is missing a neck, because you didn't realy shaped it out. At the moment his neck and body looks like the same thing.

The teeth could be a bit bigger as well IMO. Exacurate a bit. It looks like he has 1 row of perfect teeth, no teeth to tear his oponent apart.

The head itself could use some more shape as well. Looking from the sideview, the path from his tail to his nose is almost streight. Like I said before, he is missing a neck, but adding some extra polys to lift the nose a bit and create some shape around his eye shouldn't harm your work

I made a little paint over, didn't have a wacom here so fear my mouse skills



I used THIS picture as reference btw.

The skyscrapers look pretty decent. You could have mixed the textures a bit to create more different styles per skyscraper, but thats a minor thing.

The texturing looks pretty decent, but I think you could have pushed it a bit more. There are some small details that you hardly see in the beauty shot, but they use a lot of texture space. For example the soldiers and the sand bags they use for cover. I think the piles of dirt could use some more detail, and again, the texture space it uses is pretty big.

I hope this explained a bit of what I thought of it. I hope you can use it to improve your model and texture skills
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Old 19-12-2008, 06:28 PM   #29 (permalink)
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If its any consolation Tom I'm confused but happy about my marks too.

Stellan gave me the top score and yet the other two judges marked me almost at the bottom.
I'm obviously really pleased with the mark from Stellan as I rate his work very highly but I gotta wonder what it was
that made the other two judges mark me so low. I'm not questioning it but purely noting that there was a very noticeable difference.

It was a great comp though and full praise to Cox for winning and Psychords entry was top
notch too. Thanks to all the judges for putting the time in and making a great competition.
I understand theres bound to be differences in opinion as its all very subjective and
also that its probably out of order to question their decisions.

Great fun and look forward to participating in the next one
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Old 20-12-2008, 01:40 AM   #30 (permalink)
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Quote:
Originally Posted by Tom View Post
I'm kind of wondering why my scores on modeling is 2, 2 and 3. I dont want to crit the judges, as I'm sure they know way more then me. But I'd like some feedback on it, if possible so I can learn from my mistakes. I tried to use every poly as best as possible on each piece, The monster is modeled using only quads and trying to get some good edgeloops in there too. I do realize that I spend too much time on the environment - is that why, or what was it?
Textures I'm also curious about (again, to learn). I used the texture space to the best of my ability, except for the first skyscraper I made. I simply didnt have time to change that while doing my university project along side. I tried handpainting a lot of stuff, painting in some highlights and shadows too. Used the alpha mapping too.

In conclusion, I can definitly understand why my concept and final piece scores are low, but yea, I'm wondering about texturing and modeling

Again, thanks for a great comp, and for any feedback I should recieve. I'll surely enter the next one too, because I felt like I learned some good lessons this time (like all of the others).
Well I can't speak for the judges, obviously, but here's some things that stood out to me:

The texture is good, with the scales and all. But I think since it covers such large geometry, it is lacking variation and depth. It could use specific highlights on bone joints, or scars, for example.

As for the model, the main thing I notice is the jaw..it doesn't look anatomically possible because the bottom jaw gets much bigger at the end. It looks too heavy to support. It kind of has a stylized look to it, so I wouldn't call it a flaw, but a possible reason why it's marked down.

That's all I got...I think it's a good piece as a whole.
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