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Old 02-12-2008, 01:56 PM   #1 (permalink)
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Competition #16 - ploon

First post and I'm jumping into a comp. Hi to everyone, some great entries already. I'm cutting it a bit fine but hope to complete with something.

I poste this also over on CGTalk but so far no response, all a bit dead, hope its ok to post it here instead.

I love 2d vertical shooters (mushihimesama, dodonpachi, Ibara etc) so want to try and capture that 2d goodness using a 3d end of level boss against a 2d background. Thats the theory, again, hope its allowed. Hope it works too heh. 1420 tri's so far. Oops and ignore the box on the right. Still working on the model.

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Old 02-12-2008, 03:03 PM   #2 (permalink)
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Hey man! Welcome! Ofcourse its okay for you to upload your wip here :P

Really interesting idea you got there. I dont know if the whole only 2d background is allowed, but it probably is, as long it is his lair.

The things that looks like wings, is it wings? Like wings on an airplane or on a insect? Either way I think they look a little to stiff against the rest of the body, thats ofcourse my opinion.

Looking forward to see more. Best of luck to you
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Old 02-12-2008, 04:35 PM   #3 (permalink)
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Hey thanks for the welcome Psychord
When I say the background will be 2d, really I mean its a poly with a 256 texture on it.
Sort of want to capture the look of an old(ish) skool shooter. Good excuse for me to
practise my texturing skills. The boss itself is one of those robotic type insectoid bad guys, not too sure how it'll go. Gonna have to wing it with so little time!
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Old 02-12-2008, 05:13 PM   #4 (permalink)
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ok heres the start of the background texture 256x256. Scribbled in some cliff lines.
Made a small section of sandy texture with a couple of buff tones and then cloned it all over
as the base. Then laid in the rough blocks of a darker tone to bring out the form. Trying to keep the colours subdued as I've noticed shooters like to make the colourful ships stand out a bit.

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File Type: jpg wip_e.jpg (35.8 KB, 200 views)
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Old 02-12-2008, 07:30 PM   #5 (permalink)
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well finished for the night, hand hurts! I'm really pleased with how its coming out
even if the final thing sucks heh. Still need to work on it a bit more but zzzzzzz

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Old 03-12-2008, 06:17 AM   #6 (permalink)
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ok tweaked the background some more. Not sure if it looks right, any opinions?
Baked the occlusion on the mesh to give me a base to start texturing.

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Old 03-12-2008, 02:13 PM   #7 (permalink)
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The only problem with the BG is scale. You should've made it larger. Instead of showing a face of the mountain show the whole chain of mountains. That should solve it. But you'd better get to texturing the model.
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Old 03-12-2008, 04:24 PM   #8 (permalink)
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Fabiodan - I could've made the bakground different but the limitation of fitting on to a 256 texture and wanting
to follow the convention of the shooters I mentioned (Ibarra etc) I felt this was more suitable. Thanks for the idea
though, the time constraint with this comp is a limiting factor. Had to go with first came into my head!
Started texturing, gonna decide the colour scheme later
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Old 03-12-2008, 05:59 PM   #9 (permalink)
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Starting to paint some explosion billboard textures - i want to make them small so they pixellate nicely.
Heres the beginning of the texture. Lay down some basic colours and scribble. Ah what fun.

128 x 128

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Old 04-12-2008, 05:55 PM   #10 (permalink)
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finished the explosion texture, took off those spikey bits as it looked a bit odd!:



and tried it out in the environment plus more texturing done on the boss. Odd colours, gonna make my mind up soon.

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