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#31 (permalink) |
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Banned
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Honestly he's got enough room left for walls and a floor plus some more props, I really think you're making too big a deal out of the arm thing. Asymmetrical detail is good. While the torso does appear oddly small it's likely that there's more on the map he hasn't done and it's really not realistic to call him on packing errors when you haven't yet seen the full picture. You also have to keep in mind that the length of the leg to the bottom of the boot is almost as long as the length of the torso (it'd be equal to or greater if not for the suitcoat going as low as it does) and by keeping them about the same size he can have consistency in details.
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#32 (permalink) | |||
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Artist
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Quote:
Quote:
Quote:
...If you want it to look like Jabba the Hutt's dick thanks. |
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#33 (permalink) |
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New Member
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I don't understand here. So, we're making a portable asset, but if I focus too much on UV packing, people start saying I'm putting too much focus on it?
I've worked on portable titles before, and every texel is important. Maybe I'm confused because I approach things differently... |
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#37 (permalink) |
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Industry Artist
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!
__________________
-BLOODROBOT www.digitaljoe3d.com hit me up on Facebook..."Joe Carr" ...San Diego Network. Last edited by BloodRobot; 25-11-2008 at 12:53 AM. |
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#40 (permalink) | |
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Artist
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