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Old 23-11-2008, 11:00 AM   #21 (permalink)
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He can't be a zombie if he shot himself in the head whilst he was still human. The only way to KILL a zombie is to headshot/decapitate. Everyone knows that.

I thought this scene looked great until undead Chaplin rose up The way you've bought in Hitler as a zombie just seems like it's for lols and shock value (which kind of feels a little immature and clichéd, now) and for no other discernable reason. I think that's what's off about it.

That being said, the art is very nicely done. The first shot of the chair blew me away, tbh.
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Old 23-11-2008, 05:10 PM   #22 (permalink)
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Hmmm, well, not ALL zombies die from a shot to the head, some zombies in literature were headless remember, or they had a head, but their brain was missing.

Besides, that'd be a bit odd, shooting zombie hitler in the head and killing him just like that :P

I reckon it could be some sortof boss where you'd have to travel all the way up his office while he throws grenades at you and shoots at you, and once you get to his desk, you kick it over and it falls on him and crushes him or something.
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Old 23-11-2008, 08:49 PM   #23 (permalink)
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HERE's the wire
http://img117.imageshack.us/img117/9002/hitlerqs6.jpg

HERE's the flats so far
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Last edited by Harry; 23-11-2008 at 09:10 PM. Reason: got rid of some unnecessary crap
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Old 23-11-2008, 09:13 PM   #24 (permalink)
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Nice texturing man! Good depth. I just think you can spend some more time on the colors, they are kind of boring imo. Add some more interesting colors and its gonna look awesome.

Keep it up
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Old 23-11-2008, 09:17 PM   #25 (permalink)
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yeah, 1920s interior decoration sucked. I'll think of something.
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Old 23-11-2008, 09:29 PM   #26 (permalink)
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Calm down, nobody here was attacking your work.

I think it's great what you have done, the texture space usage is very nice, I was shocked to see how little space had been used, keep it up, i look forward to more.

Last edited by Natace; 23-11-2008 at 09:33 PM.
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Old 23-11-2008, 10:13 PM   #27 (permalink)
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I completely disagree Natace.

Dude, your UV maps are wasting SOOOOO much space. I was wondering why it looked low-res. What else are you expecting to create? Why did you clone the arms? Why aren't you tiling the sides of your desk?

UV Maps are a jigsaw puzzle. Every piece will fit if you have all the pieces the begin with

Last edited by AdamtehGreat; 23-11-2008 at 10:15 PM.
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Old 23-11-2008, 10:24 PM   #28 (permalink)
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The reason I say it is nice because it leaves him room to add more if need be, which I assume he was going to do.
But yes, if that was his final texture space usage, it would be questionable, however i'm looking at it from a WIP perspective.
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Old 23-11-2008, 10:28 PM   #29 (permalink)
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Quote:
Originally Posted by AdamtehGreat View Post
I completely disagree Natace.

Dude, your UV maps are wasting SOOOOO much space. I was wondering why it looked low-res. What else are you expecting to create?
It's a work in progress. There's left over room for extra cluttered items and similar. Keep in mind each of those squares are a separate map, just showing how they fit into a 512.
I'm probably going to make some suits of armour for the corners of the room and possible a zombie Eva.


Quote:
Originally Posted by AdamtehGreat View Post
Why did you clone the arms?
Because he only wears the nazi insignia on one arm

Quote:
Originally Posted by AdamtehGreat View Post
Why aren't you tiling the sides of your desk?
Because i will paint a square detail on it and maybe some woodgrain


It's a work in progress
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Old 23-11-2008, 11:14 PM   #30 (permalink)
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Quote:
Originally Posted by Harry View Post
It's a work in progress. There's left over room for extra cluttered items and similar. Keep in mind each of those squares are a separate map, just showing how they fit into a 512.
I'm probably going to make some suits of armour for the corners of the room and possible a zombie Eva.
Hmm. Given that you're building a boss, I'm still unconvinced about your Texel density ratios. I'm looking at your boots, and they're as big as the torso, even though you're looking at the torso far more than the boots. Unless you're putting the camera on the floor, you're wasting space right there which could be spent on a higher resolution torso texture, face texture, desk texture etc.

Quote:
Originally Posted by Harry View Post
Because he only wears the nazi insignia on one arm
this can be solved through either partial UV extraction or mesh over it. It all depends on what you can afford: Texture space, or tris.

I'm also noticing that you're using maps with a power of 2 (ie. 64x64)
That carpet could very well be 8x128, tiling, leaving you with a higher res result.

Quote:
Originally Posted by Harry View Post
Because i will paint a square detail on it and maybe some woodgrain
You can tile woodgrain

And I'm giving you some constructive feedback here mate (or at least, trying to )
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