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#1 (permalink) |
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New Member
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Competition #16 - 01alek
Hi guys,
here's my sketch for this competition. This is my first time to attend something like this, so be hard on critics, I would like to know my mistakes. This will be boss for a little younger gamers, not so scary and creepy, but still hard boss to beat More elements will be at ground later in modeling phase. What's your opinion for this idea?![]()
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Available for Freelance! 01alek's portfolio |
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#3 (permalink) |
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Senior Member
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Cute stuff. I really dig the style you have. Can't wait to see it in 3D
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Glynn Smith (Portfolio) |
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#6 (permalink) |
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New Member
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Thanks guys. Here's my progress so far with 1300tris, how do you like it? I thought 1000tris is enough for character, what do you think?
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Available for Freelance! 01alek's portfolio |
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#9 (permalink) |
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Senior Member
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I think that the top area could stay flat and the left over polys (once the character is modelled) could be used on other details that you may be able to add, like a few stones on the surface of the ground, some single plane pieces of grass and so on.
One thing that I believe is a MUST, is to not make the top section completely round, it should be rough looking around the edges like the rock has been ripped from the earth, I guess it would just give more of a realistic (in game terms) feel. I decided I'd do a quick MSPAINT draw up of what I meant with the edges...pictures are far better than words after all :P ![]() ![]() (I am obviously a pro at paint! )This kindof reminds me of something from zelda windwaker and Mario 64, so in other words, I LIKE! :P Last edited by Natace; 24-11-2008 at 12:34 AM. |
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#10 (permalink) |
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New Member
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Thanks for very constructive comments. I'll work on that tonight and post update.
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Available for Freelance! 01alek's portfolio |
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| 01alek, competition, no16, pirat, sky |
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