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Old 19-11-2008, 12:53 PM   #1 (permalink)
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Competition #16 - BOSS MONSTER - Submissions

Quote:
Submission Guidelines
Entry Deadline is the End of Sunday, 7th December GMT +-0.

Final Submissions should be posted by yourself in the thread titled "Competition #16 - BOSS MONSTER - Submissions". Only one entry per contestant is allowed and the use of previously created assets is strictly prohibited (Game-Artist.Net has full discretion in this matter). This competition will run on both CGS and GA.net at the same time. You can only make one submission in one forum.

When posting in the submission thread, please provide the following:
  • Beauty Screengrab of Final Piece 1024x768px (No post editing allowed - No filters - Text and screengrab placement only)
  • Link to Wireframe of Final Piece 1024x768px
  • Links to all texture sheets used, merged to two sheets (original size / no watermarks)
  • E-mail Address to be used if you are to win any of the prizes
Only your beauty screengrab should be displayed in your post within the submissions thread, with all other images linked to. This is so that the thread remains organized.

The beauty screengrab should contain a full shot of your scene, plus individual shots of the monster and any key environment props at your discretion - The full environment should be the main focus, however.

Failure to meet the above or incorrectly posting your submission will be brought to your notice once. If the issue has not been rectified by the contest deadline, the entry will be discounted and your submission will not be judged. If you attempt to cheat by either not following the rules above, copying work or using past works you will be disqualified immediately.

Ballistic Publishing is granted use of your final entry posted and all images contained within the submissions thread, on any medium they own as long as the context is related to this competition. By participating in this competition, you also agree to receiving e-mails from our sponsors (Through the e-mail you provide in your final entry).

Game-Artist.net reserves the right to amend any of the above during the course of the competition (Which includes, but is not limited to specifications, prizes and submission guidelines).
Very best of luck, everyone!
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Last edited by glynnsmith; 30-11-2008 at 06:51 PM. Reason: No renders!
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Old 01-12-2008, 06:58 PM   #2 (permalink)
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Uber Wyrm - Codeman

Here is my entry. I decided to do a screengrab from the Maya viewport.



My wireframe is here:
http://www.codemanstudios.com/images...p16FinalWF.jpg

My texture map is here:
http://www.codemanstudios.com/images...xtureCombo.jpg

e-mail:
Cody at CodemanStudios.com
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Last edited by Codeman; 06-12-2008 at 01:55 PM. Reason: added email
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Old 04-12-2008, 04:25 AM   #3 (permalink)
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puppet the puppet master :p

3ds max 2009 viewport grab.
Attached Images
File Type: jpg final result.jpg (796.7 KB, 195 views)
File Type: jpg final result wires.jpg (649.3 KB, 67 views)
File Type: jpg textuer sheet.jpg (449.8 KB, 48 views)
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Old 04-12-2008, 08:56 AM   #4 (permalink)
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LPC #16 Sefiroth - submission

viewport grab in Maya



wire:

http://i292.photobucket.com/albums/m.../wireFrame.jpg

color maps:

http://i292.photobucket.com/albums/m.../colormaps.jpg

opacity maps:

http://i292.photobucket.com/albums/m...pacitymaps.jpg

e-mail:

stijnvandenbroeck@hotmail.com

Last edited by Sefiroth; 06-12-2008 at 10:32 AM. Reason: adding e-mail
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Old 06-12-2008, 09:46 AM   #5 (permalink)
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Wire:

http://i493.photobucket.com/albums/r.../FinalWire.jpg

Texture:

http://i493.photobucket.com/albums/r...e/SquidTex.jpg

Alpha:

http://i493.photobucket.com/albums/r...SquidAlpha.jpg

Email:
dawsonsmythe@gmail.com
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Old 06-12-2008, 10:18 AM   #6 (permalink)
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Max viewport:


512 diffuse texture:
http://www.zeroconstraints.com/Comp16textures.jpg

Wires:
http://www.zeroconstraints.com/comp16Ploonbwires.jpg
Attached Images
File Type: jpg comp16Ploonb.jpg (318.1 KB, 163 views)

Last edited by ploon; 07-12-2008 at 04:00 PM. Reason: added email to main render
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Old 06-12-2008, 12:38 PM   #7 (permalink)
far
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Beast - FAR

3ds Max Viewport - 2487 Tris.



Wireframe Screen

View Wireframe

Texture Screen

View Texture Sheet Set

Email

farrukh.abdur@gmail.com
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Old 06-12-2008, 03:50 PM   #8 (permalink)
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viewport maya--2650_polys



Wireframe:
http://i280.photobucket.com/albums/k...RE_FRAME-1.jpg

Texture_Map:
http://i280.photobucket.com/albums/k..._512x512-1.jpg

E-mail:

boganey.ajani@gmail.com

Last edited by BadgerPirate; 06-12-2008 at 04:10 PM.
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Old 06-12-2008, 07:47 PM   #9 (permalink)
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Mr. Hazmat - zanman



wire
http://www.zanarts.com/mr.%20hazmat_wire.jpg

texture map
http://www.zanarts.com/mr.%20hazmat_texture.jpg

email
zantime@hotmail.com

Last edited by zanman; 06-12-2008 at 08:10 PM.
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Old 07-12-2008, 05:58 AM   #10 (permalink)
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Competition # 16: TADOWIN (BOSS MONSTER)

Here's the screen grab from 3dsmax 2009:




Wireframe screen:

Link for Diffuse map(512x512):



Link for Alpha map(512x512):



Thanks,
Regards

Sachin Sachdeva

Last edited by sachdev; 07-12-2008 at 01:19 PM. Reason: Wanted to put some closeup shot of monster...
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