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#1 (permalink) |
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Senior Member
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Competition #16 - BOSS MONSTER - Rules and Specifications
![]() General You are tasked with creating both a low poly Boss Monster and a scene to contain it. There are no limitations in style or game genre, but we have imposed some low poly rules so that this challenge is exactly that - A challenge! You get 3000 tri's and a 512x512px limit on your textures, which can comprise of diffuse and alpha texture sheets only. The generous guys at Ballistic Publishing are sponsoring this competition. They offered 3 books of choice (See conditions below) and, with their massive and ever growning collection of fantastic titles, this challenge is definitely worth your while. Prizes 1st prize: Ballistic Publishing offers 3 books of choice* from their collection to the winner. This includes DVDs, and the full essence package which counts as 2. Specifications Maximum Triangles: 3000 (Both Boss Monster and Scene must fit into this triangle budget) Maximum Textures One 512x512px Diffuse One 512x512px Alpha (Optional) You can split up the texture space into smaller textures as required so long as the total size of all of your textures does not exceed one 512x512px. Scene and Props
Entry Deadline is the End of Sunday, 7th December GMT +-0. Final Submissions should be posted by yourself in the thread titled "Competition #16 - BOSS MONSTER - Submissions". Only one entry per contestant is allowed and the use of previously created assets is strictly prohibited (Game-Artist.Net has full discretion in this matter). This competition will run on both CGS and GA.net at the same time. You can only make one submission in one forum. When posting in the submission thread, please provide the following:
The beauty screengrab should contain a full shot of your scene, plus individual shots of the monster and any key environment props at your discretion - The full environment should be the main focus, however. Failure to meet the above or incorrectly posting your submission will be brought to your notice once. If the issue has not been rectified by the contest deadline, the entry will be discounted and your submission will not be judged. If you attempt to cheat by either not following the rules above, copying work or using past works you will be disqualified immediately. Ballistic Publishing is granted use of your final entry posted and all images contained within the submissions thread, on any medium they own as long as the context is related to this competition. By participating in this competition, you also agree to receiving e-mails from our sponsors (Through the e-mail you provide in your final entry). Game-Artist.net reserves the right to amend any of the above during the course of the competition (Which includes, but is not limited to specifications, prizes and submission guidelines). Good luck to all! Check out the CGSociety Competition Thread and wip posts for more threads ![]() *Excluding all limited editions and special editions.
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Glynn Smith (Portfolio) Last edited by glynnsmith; 30-11-2008 at 06:53 PM. |
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#7 (permalink) | |
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New Member
![]() 6
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Quote:
I have an idea already and I'm tempted to give this one a try, but I have a couple demanding projects with 5th of Dec as the deadline... grrr. Good luck to you all! ![]() |
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#8 (permalink) |
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Senior Member
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![]() 4 128x256 + 2 256x256 = 512x512
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Glynn Smith (Portfolio) |
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#9 (permalink) |
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Amateur
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I'm going to do an almost literal interpretation of the theme. I'm going to make a manager-style Boss with a corporate office being his lair. Would I need to make him look like a monster (ie: red skin, horns, etc) or would it be enough just to make him look heavily unpleasant?
I don't want to get started before I know if I'm overstepping the rules. ![]() |
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