Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Challenges > Competition Archive > Competition #16
Register FAQForum Rules Members List Calendar Mark Forums Read
 
 
LinkBack Thread Tools Display Modes
Old 19-11-2008, 12:37 PM   #1 (permalink)
Senior Member
glynnsmith's Avatar
Winner of Speed Modeling Golden Star 
glynnsmith's User Activity: 10/10
2,547 - 869
Competition #16 - BOSS MONSTER - Rules and Specifications



General
You are tasked with creating both a low poly Boss Monster and a scene to contain it. There are no limitations in style or game genre, but we have imposed some low poly rules so that this challenge is exactly that - A challenge!

You get 3000 tri's and a 512x512px limit on your textures, which can comprise of diffuse and alpha texture sheets only.

The generous guys at Ballistic Publishing are sponsoring this competition. They offered 3 books of choice (See conditions below) and, with their massive and ever growning collection of fantastic titles, this challenge is definitely worth your while.

Prizes
1st prize: Ballistic Publishing offers 3 books of choice* from their collection to the winner. This includes DVDs, and the full essence package which counts as 2.

Specifications
Maximum Triangles:
3000 (Both Boss Monster and Scene must fit into this triangle budget)

Maximum Textures
One 512x512px Diffuse
One 512x512px Alpha (Optional)

You can split up the texture space into smaller textures as required so long as the total size of all of your textures does not exceed one 512x512px.

Scene and Props
  • The scene must contain a Boss Monster
  • The scene must include a lair/dwelling
  • You can add as many secondary props as you like to enhance the scene, as long as they fit into the 3000 tri budget
  • You are allowed to use a game engine to display your entry, but all props and textures in the scene must be created by you for the competition (no stock game assets, no pre-made models)
  • Your entry must be an realtime screenshot, from a game engine or a 3d application viewport screengrab
Submission Guidelines
Entry Deadline is the End of Sunday, 7th December GMT +-0.

Final Submissions should be posted by yourself in the thread titled "Competition #16 - BOSS MONSTER - Submissions". Only one entry per contestant is allowed and the use of previously created assets is strictly prohibited (Game-Artist.Net has full discretion in this matter). This competition will run on both CGS and GA.net at the same time. You can only make one submission in one forum.

When posting in the submission thread, please provide the following:
  • Beauty Screengrab of Final Piece 1024x768px (No post editing allowed - No filters - Text and screengrab placement only)
  • Link to Wireframe of Final Piece 1024x768px
  • Links to all texture sheets used, merged to two sheets (original size / no watermarks)
  • E-mail Address to be used if you are to win any of the prizes
Only your beauty screengrab should be displayed in your post within the submissions thread, with all other images linked to. This is so that the thread remains organized.

The beauty screengrab should contain a full shot of your scene, plus individual shots of the monster and any key environment props at your discretion - The full environment should be the main focus, however.

Failure to meet the above or incorrectly posting your submission will be brought to your notice once. If the issue has not been rectified by the contest deadline, the entry will be discounted and your submission will not be judged. If you attempt to cheat by either not following the rules above, copying work or using past works you will be disqualified immediately.

Ballistic Publishing is granted use of your final entry posted and all images contained within the submissions thread, on any medium they own as long as the context is related to this competition. By participating in this competition, you also agree to receiving e-mails from our sponsors (Through the e-mail you provide in your final entry).

Game-Artist.net reserves the right to amend any of the above during the course of the competition (Which includes, but is not limited to specifications, prizes and submission guidelines).

Good luck to all!

Check out the CGSociety Competition Thread and wip posts for more threads

*Excluding all limited editions and special editions.
__________________
Glynn Smith (Portfolio)

Last edited by glynnsmith; 30-11-2008 at 06:53 PM.
glynnsmith is offline  
Old 19-11-2008, 12:38 PM   #2 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,373 - 3,720
Let's get rocking people

Good luck!
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline  
Old 19-11-2008, 02:06 PM   #3 (permalink)
Amateur
Winner of Speed Modeling 
ZASkaggs's User Activity: 0/10
116 - 6
Is the one 512 map supposed to be shared between the Boss and his lair? Or is it one 512 for the Boss, and one 512 for his lair?
__________________
->My Portfolio
->My Current Work
ZASkaggs is offline  
Old 19-11-2008, 02:09 PM   #4 (permalink)
New Member
Sisp's User Activity: 0/10
23 - 0
I also want to know. 512x512 seems really small.
Sisp is offline  
Old 19-11-2008, 02:15 PM   #5 (permalink)
Industry Artist
Talon's Avatar
Golden Star Winner of Speed Texturing 
Talon's User Activity: 10/10
3,798 - 1,359
512 for the entire scene, boss and all.

You can split that up as you see fit, though. So, 4 128x256 and 2 256x256 if you want or anything you desire - so long as all the maps fit together into a 512x512.
__________________
> My Portfolio
> Supporter of good crits.
Talon is offline  
Old 19-11-2008, 02:33 PM   #6 (permalink)
Game Art Student
fabiodan's Avatar
fabiodan's User Activity: 0/10
923 - 124
Neat! I'm in!! I like lairs. I don't know, I think I'll model a huge mech robot!
__________________
fabiodan is offline  
Old 19-11-2008, 02:37 PM   #7 (permalink)
New Member
Kura's User Activity: 0/10
6 - 0
Quote:
Originally Posted by Talon View Post
512 for the entire scene, boss and all.

You can split that up as you see fit, though. So, 4 128x256 and 2 256x256 if you want or anything you desire - so long as all the maps fit together into a 512x512.
Sorry, did you mean four 256x256 maps and two 256x512 maps? Or am I as a beginner modeler missing something here? Just wanting to make sure.

I have an idea already and I'm tempted to give this one a try, but I have a couple demanding projects with 5th of Dec as the deadline... grrr.

Good luck to you all!
Kura is offline  
Old 19-11-2008, 03:05 PM   #8 (permalink)
Senior Member
glynnsmith's Avatar
Winner of Speed Modeling Golden Star 
glynnsmith's User Activity: 10/10
2,547 - 869
Quote:
Originally Posted by Kura View Post
Sorry, did you mean four 256x256 maps and two 256x512 maps?


4 128x256 + 2 256x256 = 512x512
__________________
Glynn Smith (Portfolio)
glynnsmith is offline  
Old 19-11-2008, 03:36 PM   #9 (permalink)
Amateur
Winner of Speed Modeling 
ZASkaggs's User Activity: 0/10
116 - 6
I'm going to do an almost literal interpretation of the theme. I'm going to make a manager-style Boss with a corporate office being his lair. Would I need to make him look like a monster (ie: red skin, horns, etc) or would it be enough just to make him look heavily unpleasant?

I don't want to get started before I know if I'm overstepping the rules.
__________________
->My Portfolio
->My Current Work
ZASkaggs is offline  
Old 19-11-2008, 04:44 PM   #10 (permalink)
Banned
Kaskad's User Activity: 0/10
632 - 78
Does the boss need to be an organic/living thing?

Goes along with the monster question
Kaskad is offline  
 

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:39 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net