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#11 (permalink) |
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Senior Member
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There is no limit to genre or style, but you might want to think about how the judges are going to judge your submission, if you go with something that's a bit too literal
![]() Although, I do like the idea personally, I'm not going to be judging the competition ![]()
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Glynn Smith (Portfolio) |
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#12 (permalink) |
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Mod Leader
![]() 420
- 419
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EDIT: Nevermind, my reply was incorrect. Comp sounds very cool.
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www.alexwsmith.com - Cool game art/tips/tutorials and updates on my projects posted daily! Last edited by AlexanderSmith; 19-11-2008 at 05:38 PM. |
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#15 (permalink) |
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Senior Member
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hm the restrictions sounds like for handhelds or last-last-gen to me, was that an intention anyhow?
![]() personally i prefer current-gen pc restrictions tho.. because of more eyecandy, but its gonna be interesting to watch anyway
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portfolio: svenweiss.daportfolio.com |
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#18 (permalink) |
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Frequenter
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I'm curious on your thoughts between modeling an already existing concept. Is this acceptable, or is it a "design-your-own-boss" as well?
And Im using Maya but have no experience with game-engines... I guess a screenshot of my maya screen is gonna be my final entry? Cant wait! |
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#19 (permalink) | ||||
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Senior Member
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Quote:
![]() Quote:
Have a go, though. Don't just watch. With the rules we've put in place, it should only take a weekend or two to finish ![]() Quote:
Quote:
Screengrab - I take pretty much all my screengrabs from Max's viewport. This is exactly what we want ![]() Cheers guys!
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Glynn Smith (Portfolio) |
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#20 (permalink) |
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Senior Member
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3000 tris, and 512*512 tex for boss AND lair?! :O
That sounds a bitty silly guys, I'm sorry. The restrictions definitely looks like for handhelds. Working on 2 nintendo DS titles so far, I must say that 3000 polys is a very large poly count!
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Hélder Pinto ~ Level Artist Last edited by [hP]; 20-11-2008 at 06:17 AM. |
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