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Old 01-10-2008, 07:00 PM   #1 (permalink)
Freelancer
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Competition #15 - Ericmor

Well. let's see what will go wrong this time. (optimistic mode off).
I decided to go with the DUNGEON theme, of course
Heaviest elements will be the two heroines and the skulldoor, well see if polycount will allow crazier advances in the wall like meshed tilestones and so forth. with 10000 limit, i might have to reduce the scene to one heroine... well see.
Already decided how textures will be spreaded trought the two maps, but my enemy is the polycount in this one - let's see if i can make up from my late fiasco on small army (got disqualified for excess polys).

Last edited by Ericmor; 02-10-2008 at 04:03 AM. Reason: title mispelling
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Old 02-10-2008, 04:07 AM   #2 (permalink)
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Well, since i didn't see nobody placing CHARACTERS in their scenes, i better remove the two damnsels and place something else in the dungeon floor - maybe a more elaborate floor will do. That'sthe base mesh under 10000 polys (even with the to characters, removing them will allow me to add more stuf, wee! )

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Old 03-10-2008, 05:30 PM   #3 (permalink)
Amateur Artist
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I loved the proportions on your concept art.
Cool concept but like you already said. I think its better to not do the charackters
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Old 03-10-2008, 09:06 PM   #4 (permalink)
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Interesting cartoonish design. The proportions look a little off though, compared to your concept art. But maybe you intended it that way. Look foward to more.
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