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#11 (permalink) |
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Freelancer
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Floor's too messy.. ruins the whole thing imo
![]() Well, as far as the Alpha probs concerned. Create an alpha map (Black & white coloured map) not a alpha map in an alpha channel of the other maps that it. Import it, add it to the opactiy node in the UT3 material editor.. a bit below the vindow there's some rows of text and some kinf of dropdownbox.. not sure if it says "Opaque" or something, but change that to "Masked" Should do the trick Cheers!
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