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Old 11-09-2008, 06:30 AM   #1 (permalink)
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Competition #15 - snake85027

I started this a few days ago, hope you like what I have so far. Its still in the high poly stage. I did bake a few normal maps to cut down the count so max can still operate.
So tomorrow I will finish the high poly zbrushing for what models that need it and then start baking out my maps and then if I have anything,( polycount and texture size), left , then I will add maybe make up kits, manikin heads, small footstool,just little things to break up the room. The center piece would have to be the fallen chair. After a fit of anger from a disappointing performance , the actress gets up from her chair and knocks it back and then takes off her mask and throws it at the mirror, shattering it a little and then leaves.



www.dwbailey.com
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Old 11-09-2008, 07:21 AM   #2 (permalink)
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here is a close up shot of the chair, still have some painting to do in zbrush with it.
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Old 12-09-2008, 02:02 AM   #3 (permalink)
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JUST ANOTHER update
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Old 14-09-2008, 12:52 AM   #4 (permalink)
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just working on some textures
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Old 14-09-2008, 02:53 AM   #5 (permalink)
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Old 16-09-2008, 02:11 AM   #6 (permalink)
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updates


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Old 20-09-2008, 09:59 PM   #7 (permalink)
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A SHOT inside of unreal3
still messing with the mirror, getting it to reflect.
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Old 20-09-2008, 10:15 PM   #8 (permalink)
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very nice man dont know why noones critting this ingame looks solid something i could see in ut3
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Old 22-09-2008, 06:08 AM   #9 (permalink)
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thanks armanguy, heres another update
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Old 22-09-2008, 10:21 AM   #10 (permalink)
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I really dig your ability to layer up and work up from fundamental geometry/textures/lighting.
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