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#1 (permalink) |
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Senior Member
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Competition #15 - Snipergen
Allright, I "painted" this idea very quick, nothing very original yet, I know, but I want to study dramatic lighting.
I'm also going to try to tell a story in 1 picture. I'm pretty vague so far sorry ![]() |
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#2 (permalink) |
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Senior Member
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Did some very basic texturing, only floor is normal and spec mapped, still got to make everything extremely dirty.
Oh and I did a chair too. Last edited by Snipergen; 09-09-2008 at 05:07 PM. |
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#4 (permalink) |
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Senior Member
![]() 459
- 288
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The "engravements" on the back of the chair look like they use a few unnecessary tris considering it makes very little impact on the silhouette. Also the "bend" in the back legs - you could collapse the ... damn. Just remembered the insane polycount for this comp
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#5 (permalink) |
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Industry Artist
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Teddy's got a point with the detail on the back of the chair and the front legs. I'd consider leaving them in, but making them a bit more obvious through the diffuse map.
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#6 (permalink) |
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Senior Member
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Thx for the comments, but we have to keep in mind that we don't model for the N64 anymore so this is affordable imho, but I should accentuate the shape in the diffuse a bit more I agree.
![]() A new prop. Still gotta tweak the metal on the lock and handle. 512x512 but I only used 60% of that sheet so I have room for more ![]() Last edited by Snipergen; 11-09-2008 at 08:15 AM. |
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#9 (permalink) |
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Senior Member
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I think your chair looks great. i would leave the extra segments the way you have it but maybe define the edges more. a scratch or highlight on the edges would accent the model like your wire frame does. Really putting the extra tris to good use.
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