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Old 22-09-2008, 12:28 PM   #31 (permalink)
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Coming along well barbeerian. Your making good choices in my opinion.

Last edited by seanv; 24-09-2008 at 12:52 PM.
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Old 22-09-2008, 02:44 PM   #32 (permalink)
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Thanks! A lot of those good choices are from some nice crits too tho, they've definitely helped me refine this scene.
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Old 24-09-2008, 10:56 AM   #33 (permalink)
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I'm having some problems baking my lighting and shadows. I made a thread in the support forum if anyone has any ideas how to fix it.

http://www.game-artist.net/forums/su...html#post67085
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Old 28-09-2008, 12:45 PM   #34 (permalink)
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Another update, pretty small but an important step. Got everything baked. The screenshot is a viewport grab (as opposed the renders I've been posting up to this point). There's still a problem I've got to fix (all 3 candles should have a glow, but for whatever reason the opacity in the viewport isn't working. One of the quads with the glow gets 'hidden' behind the frontmost quad.)


Last edited by BARBEERIAN; 28-09-2008 at 12:47 PM.
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Old 28-09-2008, 06:07 PM   #35 (permalink)
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its a little bit dark mate- what's the point of making all these things if you can't see it. Is that a fireplace or something in the background? ad a light in there as well, maybe a strong directional light coming from behind the door.
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Old 29-09-2008, 09:29 AM   #36 (permalink)
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If you baked your shadows you might try loading the diffuse maps in the self illumination slot to get some free "brightness". Turn the spinner all the way up the lower slowly until you feel it's right. This should help bring out some details in the viewport while still preserving your light/shadow infromation that was baked.
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