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#81 (permalink) | |
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Industry Artist
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I'll just quote Heavyness from his thread at CGS. I'm really curious what you guys think as well
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#82 (permalink) |
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Senior Member
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It was more challenging not to be able to render it, because you faced different problems. I actually had create some planes with shadows, because I couldn't bake any shadows into my diffuse. But I really liked that, and I think I learned a lot as well.
So.. thanks for that competition. ![]() |
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#83 (permalink) |
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Amateur Artist
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I liked this challenge and it'll make a nice addition to my portfolio
![]() The game engines thing was useful, although it made me 3 hours late to enter (oops, must underestimated the time it takes to import and build lighting). In the future I'd be quite happy if the challenges continued to involve game engines. |
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#85 (permalink) |
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New Member
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I liked this chalenges
. Nice theme - it allow to move in different directions. All rules and specifications are more tnen not harsh. But i think maybe it was more rightly to make rule - use only game engines. I dont want to hurt anybody, but i think it makes chanses of all participants more equal. I think the main idea of competition was designer work, not coding. For example if somebody can write uber shaders for max it is great plus to him, but it is gives him advantage over another. Maybe it is not bad, it is only my opinion. |
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#86 (permalink) |
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Senior Member
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I have to say I really enjoyed this challenge. Went pretty smooth from start to finish if you look away from the problems I experienced with the unreal engine, and I am sure it a lot to do with me being inexperienced with the engine, not going to hide that fact. Luckily Doylle’s viewpoint shader came to the rescue.
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#87 (permalink) |
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New Member
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Fleistad, when you imported your normal-map into UED did you set the compressing to the normal-map setting? if you didn't, it can cause the faces to light wrong. You have to set it while importing it, too; after won't work.
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| The Following User Says Thank You to Docm30 For This Useful Post: |
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#90 (permalink) | |
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Senior Member
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Quote:
Using game engines is a nice idea (more practical), however for amatuer artists it's hard to find a game engine to work with. Thanks for Doylle's shader, without it I wouldn't been able to complete my submission. |
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