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Old 24-07-2008, 09:34 PM   #1 (permalink)
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Competition #14 - LampRabbit

Hey Guys,

Thought I'd better show my piece before it’s done so I can get some crits etc.
The insect I have chosen is a Weevil (Curculionidae)

He's a Demolition expert, blowing stuff up with his dynamite and remote mines, shooting grenades from his grenade launcher arm and at last resort or when provoked his back Sea mine type detonation device will finish the job.

I’m currently texturing ATM only got a few days left Gaahh. I'm also trying a backwards approach to normal maps (if I get time) painting the texture first and then sculpting the texture space (a plane) rather than the model .. Just for time reasons and the easy of seeing if the normal map even helps bring out the forms.

Low poly model - Tris 999 (will use the last tri on the ignition of the dynamite)



Low Poly Model

UvLayout

Props


Crits and comments welcome.

Last edited by LampRabbit; 24-07-2008 at 10:16 PM.
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Old 24-07-2008, 10:22 PM   #2 (permalink)
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from the texture work on your tiny props alone, I can tell this is going to be superb. lots of work to do! looking forward to it, great stuff
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Old 25-07-2008, 02:47 AM   #3 (permalink)
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Looks great man, the silhouette reads great. One thing that occurred to me when you said you were using the last tri on the detonator is I wondered if it was gonna be an alpha mapped thing - if it is bear in mind that double sided faces count twice in this comp, so it would be two tris. It's fresh in my mind as I just remembered at the last minute yesterday after having done my low res

Nice work
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Old 25-07-2008, 04:26 AM   #4 (permalink)
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Quote:
Originally Posted by Lord McGoat View Post
Looks great man, the silhouette reads great. One thing that occurred to me when you said you were using the last tri on the detonator is I wondered if it was gonna be an alpha mapped thing - if it is bear in mind that double sided faces count twice in this comp, so it would be two tris. It's fresh in my mind as I just remembered at the last minute yesterday after having done my low res

Nice work
Ah right, I asumed as it was a FX type piece it would be billboarded (camera facing) thus not needing to be double sided??? um ... I could try to push out another tri (dont think I can) but Id rather cut it and put the ignition on the wick texture ... just really wanted to use all 1000 tris.
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Old 25-07-2008, 07:03 PM   #5 (permalink)
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So there is no way I'm going to finish this on time, the amount of texture work on this guy is crazy and being all hand painted makes it hard to do fast .... however i will finish it ...just need another week or so :P

Goodluck to everyone else.
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Old 25-07-2008, 07:09 PM   #6 (permalink)
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This one is just great. Great character, and the modeling and textures so far are outstanding. Even though you can't make the deadline, definitely finish it.
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