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Old 24-07-2008, 01:23 PM   #1 (permalink)
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Competition #14 - PhilipR

This is going to be my normal map mesh created in Zbrush.
I have knocked down my tri count into the lower 800's. on my low res mesh.
A turnaround can be viewed on my CG site philipr.cgsociety.org It is an earlier WIP in ZBrush.
Thanks for viewing and C&C is welcomed.
Attached Images
File Type: jpg OrbSpider Low Res.jpg (368.2 KB, 18 views)
File Type: jpg OrbSpiderShots.jpg (494.4 KB, 30 views)

Last edited by PhilipR; 24-07-2008 at 01:25 PM. Reason: Forgot something
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Old 24-07-2008, 01:26 PM   #2 (permalink)
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Looks like a solid mesh, however, you forgot to add your name to your thread.. I'll fix it up though

Cheers!
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Old 27-07-2008, 04:28 PM   #3 (permalink)
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Final Submission

Army Of Small Final Submission:

Orb Spider: 890 Tris
3x 1024 Maps
MainView:


SideView:


Three Quarter View:


Top View:


Hey Guys,

This is my final product made for this competition. The Orb Spider's low poly mesh was made in Maya 8.5. The high res sculpt for Normal Map and Texturing was all created using ZBrush. Photoshop was then used to correct the the orientation of the exported product and to create Specular Map and add subtleties to Defuse Map. Renders shown are Real Time Game Renders. I will have an adjustment to my turnaround on my cg talk site which will now include the high res texture. This competition was a lot of fun and a pleasure.

Best Regards,

Philip R.

philipr.cgsociety.org

Last edited by PhilipR; 31-07-2008 at 09:44 AM.
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