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#1 (permalink) |
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New Member
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Competition #14 - PhilipR
This is going to be my normal map mesh created in Zbrush.
I have knocked down my tri count into the lower 800's. on my low res mesh. A turnaround can be viewed on my CG site philipr.cgsociety.org It is an earlier WIP in ZBrush. Thanks for viewing and C&C is welcomed. Last edited by PhilipR; 24-07-2008 at 01:25 PM. Reason: Forgot something |
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#2 (permalink) |
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Freelancer
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Looks like a solid mesh, however, you forgot to add your name to your thread.. I'll fix it up though
![]() Cheers!
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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| The Following User Says Thank You to Tiros For This Useful Post: |
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#3 (permalink) |
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New Member
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Final Submission
Army Of Small Final Submission:
Orb Spider: 890 Tris 3x 1024 Maps MainView: ![]() SideView: ![]() Three Quarter View: ![]() Top View: ![]() Hey Guys, This is my final product made for this competition. The Orb Spider's low poly mesh was made in Maya 8.5. The high res sculpt for Normal Map and Texturing was all created using ZBrush. Photoshop was then used to correct the the orientation of the exported product and to create Specular Map and add subtleties to Defuse Map. Renders shown are Real Time Game Renders. I will have an adjustment to my turnaround on my cg talk site which will now include the high res texture. This competition was a lot of fun and a pleasure. Best Regards, Philip R. philipr.cgsociety.org Last edited by PhilipR; 31-07-2008 at 09:44 AM. |
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