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#1 (permalink) |
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Frequenter
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competition #14 - Reeke
Bit late to the gig but here we go. I'l be making a biomechanical version of this cute little fellah.
Species - Ceuthophilus maculatus Troop type - Engineered specifically to form the vanguard of an army formation, these units are always the first to engage the enemy troops. Using their large legs to propel themselves forward at great speed, they literally throw themselves at the enemy’s front line, breaking their formation and causing confusing among their ranks. However they must immediately make their escape amongst the confusion, as their long limbs and lack of offensive pincers make them vulnerable in close combat. ![]() Credit to the original photographer for taking this awesome photo Link
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#8 (permalink) |
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Freelancer
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If you used ZBrush, export the model at the proper subdiv. for the final model and assing UV's to it, import it back in while having your highpoly sculpt active in the view, and your sculpt will be assigned with the same UV's.
After that you just have to pull it down to the proper subdiv. again and render out those normals ![]() Will save you a lot of time and hassle. Cheers!
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#9 (permalink) |
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Frequenter
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I use mudbox for my high poly work. Mudbox can quickly render out normalmaps but i find creating a good projection cage in max gives more accurate results, + i can bake out an AO map along with it which really helps in the texturing stage
![]()
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