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Old 14-07-2008, 04:45 AM   #1 (permalink)
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Competition #14 - zen_

concept / intro

MB3G (mosquito bomber, 3rd generation)

This sophisticated, primary aerial unit, targets almost everything, from infantry to most challenging underground bunkers. The 1st generation mosquitoes brought innovative idea where mosquito’s blood reservoir was refueled with nitroglycerin. Hungry mosquitoes when released on the battlefield are real kill for enemy blood units. On attack, mosquito’s feeding needle activates detonator placed into reservoir, which produces horrible nitroglycerin explosion. There are some bugs which are fixed with 2nd generation, and overall effectiveness was upgraded. The 2nd generation mosquitoes became perfect death for any blood living creature on the battlefield. This was good, but there are numerous enemy soldiers which are non-blood creatures. This exploit became big problem when MB's secret was unveiled by enemy logistics, which produces big loose and mission failures.
Then, as the ultimate solution, born from high-tech weapon research race, the 3rd generation MB was developed. Sophisticated blend of physical advances, and electronics, brings perfect weapon. Embodied with 66686 CPU on the MB's back, switched directly into nerve system, the 3rd generation mosquito become first target programmable living unit. This enables possibility to program any target, living creature or object, which MB3G will search and destroy. The battlefield of ‘army of small’ will never be the same.
The ultimate insecta cyborg is born...

Here are MB3G renders & mesh. Tris count is 994. I've tried to preserve mosquito's natural look as much I can, minimally exaggerating mosquito's blood/nitroglycerin reservoir.











Now, I plan to do some fast uv's ...huh.....then...possible sculpting in zbrush to get normal maps. Pretty much job to do..

I hope you like my entry / idea.

Regards.
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Old 15-07-2008, 05:21 AM   #2 (permalink)
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Now This is Great, I like the Wings!
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Old 15-07-2008, 08:36 AM   #3 (permalink)
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Ok, uv's are finished, here is how they're laid out...



The checker map on model looks like this ....



btw. Finally I found fastest way to unwrap model into artist readable texture. This piece took me
less than hour. I know this makes trouble to many of us, so here is my recipe for this hard meal. ;-)
(I'm not trying to promote this tools here, just, this guys made it real for me to unwrap easily).

- detach mesh into single non-overlapping shapes (consistent shapes which when unwrapped will not overlap ...i.e. cylinders, boxes, spheres etc).
- load each part into unfold3d (they have free edition!) find best cut and unfold each part very easily...less than minute per each.
- load unfolded model into Deep UV and relax uv's (this guys have best relax tool on the planet).
- finally back to 3d package, attach mesh parts, weld vertices and pack uv's parts into square. (I use maxscript unwrap tools which is well known to the community).

Huh, I know, 3 tools for unwrapping....it is sad, but this is fastest method I know. Any suggestions to speed up this painful process? ;-)


So, after uv's I started sculpting in zbrush last night ...but its pretty unfinished so shots will come soon.

C&C are welcome.

Cheers.
Zen_.
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Old 15-07-2008, 11:34 AM   #4 (permalink)
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Cool Ill have to try out unfold3d. Thanks Oh btw .. The peice looks great. Lets see some color now.
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Old 15-07-2008, 05:18 PM   #5 (permalink)
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shinbone - thanks, but you should look now how they look sculpted :-)
mactaveous - yes, it is great tool, now it comes red color :-)

Ok, here is the sculpted shot, I didn't touch legs, tentacles and needle yet....



btw. I'm a little bit sceptical about final result as normal map should be 1024x1024 so many of details will be lost...but, that's the life :-)

Cheers.
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Old 17-07-2008, 04:17 AM   #6 (permalink)
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lol. i always bake my normal maps. i find zb always overstates its ability. i have seen people spend hours painting pours onto qa model with a 1024 texture sheet. such a waste of time.
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Old 24-07-2008, 09:03 AM   #7 (permalink)
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rofl I was just thinking to kamikaze mosquitos. looking nice update pls
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Old 24-07-2008, 09:45 AM   #8 (permalink)
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Quote:
Originally Posted by zen_ View Post
Ok, uv's are finished, here is how they're laid out...

- load each part into unfold3d (they have free edition!) find best cut and unfold each part very easily...less than minute per each.

Huh, I know, 3 tools for unwrapping....it is sad, but this is fastest method I know. Any suggestions to speed up this painful process? ;-)
Could you provide a link to this free edition of unfold3d? To my knowledge, the demo version doesn't support saving or exporting uvs, ala UV Layout's demo version.

"UNFOLD3D Magic Fairy Edition Demo version got all features of full version, except saving feature."

did you get a chance to bake the normal map yet? good luck finishing up!
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army of small, bomber, mosquito, nitroglycerin, selfdestructive
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