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After lots of different experimenting i decided that it was spookiest to leave it very natural in design..i was also very limited to changing things ..since that extra two legs really cut into the poly count Ok i have it at 988 tris I dont really know how to do Normal maps yet and even so everytime i bring it into Zbrush it has openings...not sure why the thing is sewn up tight vert wise i have a texture for it ill bump and spec it early tomorrow and show the completed early in the morning |
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