|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#42 (permalink) |
|
New Artist
|
come on dude! yours were very nice as well, and i think its NO. 1 so far, good luck and i hope these night of insomnia will work out and gives nice result for you and your job in the future! very nice to meet you, even in this CYBER world we got here! CHEERS!
|
|
|
| The Following User Says Thank You to Syros For This Useful Post: |
|
|
#43 (permalink) |
|
Senior Artist
|
cheers man but i will leave that to the judges
haha yea thank you everyone on your comments. this was my first comp and i will definetly be doing it again. great way to work up your folio!and Baida . . . . . . . you got me, haha im really glad you could pick out my influence from it, it means it worked ![]() good luck everyone, im gonna catch up on my beauty sleep |
|
|
|
|
#46 (permalink) |
|
Artist
![]() 63
- 6
|
That came out great.
Interesting pipeline, you created the low poly then created the high poly in Maya then detailed the high poly in Z-brush. You should put up your maps too. |
|
|
| The Following User Says Thank You to Steve Iacopetti For This Useful Post: |
|
|
#47 (permalink) |
|
Senior Artist
|
thanks guys, im glad you liked it,
yea my pipeline was a bit weird. I first made my low poly as a test and then started on a high poly but I really hated it so started again with a new concept and did it all the right way high poly base mesh and details in maya, then zbrush details and then a new low poly. i think refining the concept though was the best thing I could have done. the maps if you want to have a look are all in the final submission thread. |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |